Mekt-Hakkikt
Mpanty's bane
Secret Ops I guess, though WC3 should be a close second. SOPS I played the least because when I finally got it, my gaming overall was already declining, WC3 I just liked least.
WC3 I just liked least.
I don't think it was him, in the description of "Lightspeed" (one of the wingmen you choose), he says that it was a tribute to his brother: Bryan Lombard. Or maybe, the name "Blair" wasn't chosen yet.
- Super Wing Commander names him 'Maverick', after Chris Roberts' callsign when playing the game. While 'Armstrong' was never mentioned again, Maverick stuck... it ended up in the licensee material and is referenced in a number of places before being explicitly seen in Wing Commander Prophecy (in the WC3 guide, the CCG, the TV series).
- Pilgrim Stars, noting that he isn't called 'Maverick' in the movie, "changes" his callsign from Maverick to Pilgrim (Peter Telep's first novel, the movie adaptation, had used the games as a source instead of the yet-unavailable Handbook and finished movie... so he was Maverick there.)
He was never supposed to be Blair, just someone in a position similar to Blair's. The manual actually starts with a letter from the writer (it's on the inside-cover), "Colonel Jack A. Lombard". It explains that he is working on the simulator project because he can no longer fly, having lost an eye in a dogfight.
Wing Commander 4 uses 'Maverick' if you let the computer terminal at the start of the game on the Lexington automatically fill out your callsign info.
Which seems a bit odd, considering that SWC Paladin didn't have a similar restriction on flying.He was never supposed to be Blair, just someone in a position similar to Blair's. The manual actually starts with a letter from the writer (it's on the inside-cover), "Colonel Jack A. Lombard". It explains that he is working on the simulator project because he can no longer fly, having lost an eye in a dogfight.
That's curious, a lot of people agree with you.
WC3 was my all time favourite, just had the feel of a big-budget game about it, whilst not compromising the incorporated style of the series storyline.
Prophecy Special Operations - I've played it only once..
It was definitely Academy. After putting together a few fun scenarios I ran out of ideas. It was frustrating that they left out the ships I really needed practice fighting against.
I KNOW! I wanted to do a fleet battle of transports even, but the game wouldn't let me do that! When I first got it, I'm like, OK two Confed class dreadnoughts, 15 cruisers, a shitload of destroyers and transports vs. what ever the Cats can throw at us... then I turn the game on. My initial reaction: "Are you Fin kidding me?"
I was also a bit disappointed with the limiting factors of Academy. At the same time it sort of forced you to come up with more interesting missions with less.
I have yet to play Academy, and I will not try Armada until I get a joystick. Of the WC games I have, hmm, probably WC3, but only because I can't get it to work properly with my current computers.
Slightly off-topic... Since you mentioned the Wraith, is it true that the Academy Wraith is the most powerful WC ship ever? Just wondering...
Don't expect much from Academy. Armada is an awesome game, but don't be expecting a mainstream "indepth" storyline as its more focused on gameplay.
Except for that little bit about a detailed timeline in the "Voices of War" manual, from both Kilrathi and Terran viewpoints. But that's not important.