Hmm. Well, could you try, KillerWave? Let me explain what it is exactly that I want here. Basically, I want the Confed carrier from Armada to have a visible hangar. This wouldn't be used by the player, so it doesn't actually have to be a real hangar - it can be just a little square of hangar-like texture on the carrier's side
. If you are willing to give this a try, I'll try and get you a screenshot from the Armada intro, showing exactly where the hangar is supposed to be.
DH: I think that we'll need to actually give more info - at least for this particular mission. The best idea would be (instead of just listing the navs and opposition) to actually talk them through the whole mission. As in, tell them exactly what happens at each nav ("here the player encounters three gratha. At the same time, he receives a message from x wing [message 1d], which causes nav 2b to appear on the map"), and so on. Remember, if we don't explain things right the first time round, we'll need to explain things five hundred more times before they get it
. BTW, when I say "[message 1d]", I mean that we actually need to write down the words for each of the messages that appear during the mission. Don't worry about this though - I'll do this tonight, and send it to you.
BTW, I have an idea on how to slightly enhance the last part of the mission. Instead of just LCs, let's have a proper (corvette-sized) troopship, which then deploys an LC or two. The reason for this should be obvious - the Dauntless in it's semi-retired state doesn't have a marine regiment onboard. As for the troopship itself - well, we could use the Confed transport from Armada. What do you think? It wouldn't really be any trouble for me to add the BWS Courageous (which you may remember from that bit of fiction I sent you a few weeks ago) to the plot. Of course, it would mean having one more capship to defend later on...
Well, time to get back to work on that fiction
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