Where are the editing regulars?

Received, and replying. Yeah, the original numbers are fine, as long as you're careful with which fighters show up where. I'll say more in the e-mail.
 
Did any of you managed to get in contact with snuzzle? I cant seem to contact him...
Btw, i got a pirate arrow from WC4, made by me and snuzzle, you guys may be insterested in it too?

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Well, its classified... i mean, i could tell you, but then i have to kill you...
 
I just found the destroyed intrepid (there is also a mesh of the hangar
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, but i think thats no use for that, its just cool!)
Just waiting for the UE intrepid to convert it to the proper size.
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Well, its classified... i mean, i could tell you, but then i have to kill you...
 
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I don't know where Snuzzleducky is either. He came by at the start of this thread, though.

I'm also waiting to see the UE Intrepid - you'll have it the moment I do, KW.

Hmm... hey, listen. I don't know what's possible with these meshes and what isn't, so if this sounds silly, just bear with me
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. Would it be possible to incorporate that hangar mesh into a different (hangar-less) model... say, the Armada carrier?

Sure, I'd love to see the pirate Arrow, though it's completely useless as far as UE is concerned (but hey, maybe if we manage to finish UE, we can make a sequel
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).

Death's Head, have you sent Pedro the Mission 1 outline yet?
 
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I don't think it's a question of if we finish so much as when. Yes I did send emails to Pedro and you, but I've been having trouble with email and internet lately, possibly due to several t-storms we've been having.
 
Quarto said:
Hmm... hey, listen. I don't know what's possible with these meshes and what isn't, so if this sounds silly, just bear with me
smile.gif
. Would it be possible to incorporate that hangar mesh into a different (hangar-less) model... say, the Armada carrier?

I think it would be possible, since it was put in the intrepid, but i dont know anyone (besides WC4 programmers of course) that would know how to do it...
Btw, there is a kilrathi transport in WC4 or i was misinformed?
I will send the arrow later, when my connection isnt so incredibly slow...


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Well, its classified... i mean, i could tell you, but then i have to kill you...
 
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We only saw the sport the footage the Intreid crew saw showing the BL forces attacking one of the Kilrathi convoys. In the missions we saw the shuttle, which is one of the ships we want for UE.
 
Hmm, well I didn't receive it, DH. Hey, if your e-mail keeps playing up, can you just post it here at some point? I'll copy the contents of your post, and then wipe it to make sure no one learns anything prematurely
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.
Yeah, I also think we'll finish UE. It's the "when" that worries me though. Pedro's having some trouble finding mission designers who have time. Hhhmmm... I think I'll write to Maverick now - because if that editor is good enough, I might just want to learn to use it myself.

KillerWave: As far as I know, there are no Kilrathi transports in WC4. Just shuttles, Dralthi, and a starbase.
Hmm... well, 3D models of all sorts can be converted to WC... can this be done in reverse? As in, get a WC model into, say, 3D Studio, build a hangar into it, and convert it back to WC?
 
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I don't know why you didn't get it. If you're around, I'll be sending it (1) again shortly. Oh, yes. I have the Fralthi 1 cruiser/carrier fighter complement. It should be 40, which agrees with Kilrathi 8-counting. That adds up to twice the Fralthi light carrier complement. Do let me know when the email arrives.

KW, can you make a Kilrathi shuttle for us to use? One of the missions calls for a couple small convoys of them. That ship hasn't received my attention for stats as yet. If you can make it, let me know and I'll make some up.
 
Ok, this time I did get it
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. Looks like I need to change the fiction a bit (since you've got Vaktoths as medium-range instead of the Dralthis), but I don't mind at all. And 40 sounds about right, as long as we assume that all those Dralthi interceptors in fact came from the other capship - otherwise, there wouldn't be too many ships left for us to fly
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.

BTW, KW already did make the shuttle for us. I've got it right here, and I'll send it to you in a moment.
 
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DH, i already made the kat shuttle and vdu. I've sent it to Quarto. I will send it to you. There is a program (from HCl), wich i have, that can convert WCP models to dxf format, but it looses all the textures...so after you change it, you would need to texture it again...

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Well, its classified... i mean, i could tell you, but then i have to kill you...
 
Don't bother, I already sent it to him, KW
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.

Hmm. And I gather that texturing a ship is something of a pain?
 
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One of these days I'm going to have to be retaught how to texturize. Taking a look at the shuttle now...I approve. Adding those weapon hardpoints but making energy and missile load 0 was a nice touch. This way, if the player wants to modify the ship slightly to talor more to personal liking, je has that optio without having to learn how to add hardpoints. I'm not fond of the shield recharge, but it seems adequent for a semi-broken people.

I didn't mean the Dralthi wasn't capable of the range, but for that misssion, I wanted them there. Mission two, I think will show them to be medium/semi-long ranged craft. Personally, I felt it was better to have the bulk of the Dralthi "burned up" in 1 acting almost idealy as an interceptor(which in part, it is in fact). After 1, the Fralthi will have 6 Gratha, 8 Vaktoth, and 8 Dralthi, plus 4 eh..."surprise ships"
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What did you think of the info I included? Too much, not enough? Oh, and if the fiction issue turns out to be a major one, let me know so we can consult and quickly make changes. In any case, we know have something more done. By all means, send me the fiction when completed. Points you want to discuss...feel free to consult the stat master
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. I'll be online for a bit longer tonight, but fishing calls, so If you have something you want to discuss tonight, make it soon.
 
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Yeah, i'm not sure if the converter converts the mesh in just one mesh or not...
If its in just one...better forget...
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you will be able to use just one texture.
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If its in several meshs, it may be textured as fine as it is in WC...
The thing is that i think dxf dont support textures, so you would need to convert it to (3ds, obj or lwo maybe). Well thats the easy part, then the actual texturing. I use a program called milkshape, its not hard, but its really a pain at first, when you are not sure about what the hell you are doing...
Conclusion, it may be possible (if its not only in one mesh), but would probably take time. How much time, well...i dont know unless its tryed.

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Well, its classified... i mean, i could tell you, but then i have to kill you...
 
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You came a little to late Q, i already sent it to DH...i've sent the Arrow along too...should be there soon
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Well, its classified... i mean, i could tell you, but then i have to kill you...
 
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Received, thanks. I'm not sure the cloudburst and the arrow agree. An escort ship, this arrow is not. Nice Avenger VDU, it looks close to the silhouette I have.
 
The guns in my WCPedit are changed to some new ones that snuzzle did, so i had no idea wich guns where on it...
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Now must...get...some...sleep...zzzzzzzzzzz
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Well, its classified... i mean, i could tell you, but then i have to kill you...
 
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Hmm. Well, could you try, KillerWave? Let me explain what it is exactly that I want here. Basically, I want the Confed carrier from Armada to have a visible hangar. This wouldn't be used by the player, so it doesn't actually have to be a real hangar - it can be just a little square of hangar-like texture on the carrier's side
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. If you are willing to give this a try, I'll try and get you a screenshot from the Armada intro, showing exactly where the hangar is supposed to be.

DH: I think that we'll need to actually give more info - at least for this particular mission. The best idea would be (instead of just listing the navs and opposition) to actually talk them through the whole mission. As in, tell them exactly what happens at each nav ("here the player encounters three gratha. At the same time, he receives a message from x wing [message 1d], which causes nav 2b to appear on the map"), and so on. Remember, if we don't explain things right the first time round, we'll need to explain things five hundred more times before they get it
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. BTW, when I say "[message 1d]", I mean that we actually need to write down the words for each of the messages that appear during the mission. Don't worry about this though - I'll do this tonight, and send it to you.

BTW, I have an idea on how to slightly enhance the last part of the mission. Instead of just LCs, let's have a proper (corvette-sized) troopship, which then deploys an LC or two. The reason for this should be obvious - the Dauntless in it's semi-retired state doesn't have a marine regiment onboard. As for the troopship itself - well, we could use the Confed transport from Armada. What do you think? It wouldn't really be any trouble for me to add the BWS Courageous (which you may remember from that bit of fiction I sent you a few weeks ago) to the plot. Of course, it would mean having one more capship to defend later on...

Well, time to get back to work on that fiction
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.
 
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I don't like it, and I'll tel you why. How do we script a ship with no launch tube to launch drop ship? We could have the drop ships appear just next to the mothership, I suppose, but that doesn't inspire much enthusiasm in me. Secondly, remember a carrier does have support craft, and most ships have a shuttle or some kind of dingy to run around in. A major deployment such a diverting a large troopship would greatly inconvenience the BW Militia. Remember how hard it was for the BWS Intrepid to get a shuttle and a squad of marines?

I figuired you were in the fiction going to make it clear how the senario starts and, in part, how it(1) is layed out. Do you want me to clarify more for the mission programmer(s)'? I can only assume that's what you meant. I could lay that out in the NOTES section without much trouble.

The comms; I though it would be less hard on the programmers if one or two comms were recieved after nav3a opposition is destroyed, which will then tell the pliot where to go rather than have them put comms every nav or more. I'd rather not have them spend any more time programming than necessary plus a few indulgances.
 
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