What were Confed Battlewagons armed with?

Haesslich said:
Actually, the vulnerable sections aren't probably going to see as much armor, if only because that increases ship's mass substantially - and in a cruiser or destroyer, mass means you're either going to need even bigger (and more expensive, plus more easily targeted and destroyed) engines to carry all that weight, or you give up armor or weapons. It's a lot less damaging to hit a solid durasteel beam, versus crew compartments or weapons storage spaces, even if there's some armor there.

I doubt that the ship design would be just 'a few corridors',if only because they need space to store crew, engines, food, torpedoes, missiles, life-support systems, extra repair parts....
What your saying here is pretty well thought out, but your missing one thing, it seems to me your basing most of your statement on ship building techniques of today, but when you talk about Engines carrying all that weight, dont forget, these ships fly in space, there is no gravity so weight would be irrelevant to the mix, also ther is little friction in space so all the massive engine would have to do is give off one pulse and the ship would go into a free fall movement and the engines wouldnt be needed again accept to alter course.
 
Yeah there's no gravity, but the ship still has mass, and the bigger the mass, the longer it needs to accelerate. If you keep adding mass(like armor)but keep the same engines the acceleration of the ship might be so slow that it's unfit for duty.
 
there must be some way to get from one end to the other... which means it can't be SOLID durasteel... which means sufficient concentrated firepower (a torpedo or two, or a plasma-bolt of sufficient power) could split the craft in two. Much more easily than punching through the outer hull, then the inner decks, to hit the engines...
 
I always thought that Phase shields absorbed Energy weapons, which would explain why they couldnt penetrate the shields. Because when you hit a shield, though the damage to the shields usually regenerates, the % of energy lost doesnt until the shields are shut down. So i dont think that there would be any way to make a shield that could repel fire w/o taking some form of damage unless it absorbed the blast.
 
remember it might be a game but the laws of inertia still apply. More mass, more inertia to over come each time you want to start stop and change course. Plus the bar like sections connecting the "drive" area to the rest of the ship would have to be renforced structurally for manuvering in case the inertia damping system was ever damaged or the ship would tear itself apart.
 
though incredibly heavily armed... i personally never thought the plunket class was a very successful design. The murphey class i thought was better, also well armed, and (unlike most other destroyers) it could house fighters
 
Most destroyers in the Wing Commander universe seem to carry a few fighters. (Exeter, Coventry-type, Murphy, etc.)
 
In well the Coventry I dont know... In WC3 perhaps, but it doesnt seem like they do in WC4, at least thats what the ship specs said... the Kilrathi ships always seemed to have Confed beat on the ammount of ships that can carry fighters... plus it seemed like the Murphey class could carry more fighters then the average destroyer
 
The WC3 novel gives the Coventry a half squadron and the Sheffield nothing -- suggesting that there might be two different models of Conventry-style destroyers (like the two flights of Arleigh Burke-class destroyers in the USN).

Captain Johnny's specs say that the Murphy carries eight fighters... which would put it between the Conventry (5) and the Exeter (18) in the grand scheme of things.
 
Don't mind him, he's just trolling... his only nine posts contained insults in each of them, and not very good ones at that.
Anyway, back on track. For another Plunkett, that'd be the best option to hit. (can't come about to strike the engines, so just remove them and pick the opponent apart at your leisure) For a wing of fighters... knocking out the bridge and engines would be better.
 
Manic said:
Don't mind him, he's just trolling... his only nine posts contained insults in each of them, and not very good ones at that.
Anyway, back on track. For another Plunkett, that'd be the best option to hit. (can't come about to strike the engines, so just remove them and pick the opponent apart at your leisure) For a wing of fighters... knocking out the bridge and engines would be better.

As pointed out earlier, if you're limited in your ship-killing capacity due to your weapons (carrying just a few torpedoes, versus having a huge reactor to power a capship gun with), you have to be picky about where you put those weapons. Bridge, reactors, shield emitters, and weapons are always good places to hit, because you could mission-kill or actually kill a ship that way, and they're not likely to be massive plates of armor that your weapon will explode harmlessly against and through.
 
Manic said:
Don't mind him, he's just trolling... his only nine posts contained insults in each of them, and not very good ones at that.

This is why we make IPs publicly viewable. It's pretty ridiculous to watch someone talk with themselves like that.
 
I like the mission in WC3 when Eisen says: "We'll be escorting the big boys"

You get to provide fighter cover for a Talahassee, which actually packs a lot of firepower. I always kill all the fighters and then switch to object camera and watch the Confed Cruiser shoot the cats to bits. Which is pretty spectacular actually. Those AMG's rip right through Cat carriers.

Too bad there aren't more missions like that in WC 3. Engine limitations, I guess.
 
Too bad there aren't more missions like that in WC 3. Engine limitations, I guess.

How could the engine possibly be set up so that it allows one and one mission of the sort you want?
 
Bandit LOAF said:
How could the engine possibly be set up so that it allows one and one mission of the sort you want?

Large capshipbattles like the ones in Secret Ops are my favourite. But the WC 3 engine couldn't support 30 fighters and 4 capships pounding at each other at the same time. :(
 
That WC3 mission is cool. It reminds of that set of WC2 missions were you had to escort confed destroyers engaging kilrathi counterparts, which was very well done.
 
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