What ever happened to the WC4 improvements???

Originally posted by Master_Anarchist
anyone know how many turrets the midway has?
Shame for asking, what with the CIC's own Ships database a mere few clicks away! :)

25 laser turrets
06 IR missile turrets

[Edited by OriginalPhoenix on 02-08-2001 at 11:59]
 
hey i never knew about the ships database. oh well. 25 laser turrets would be a whole lot better if they were 2 anti matter turrets hehehehe. or even tachyons. why lasers? its not as if the midway doesnt have enough power (i dont know?)
 
BTW the bug ships had only aroun 14 turreted Masers on the Taimot ect. But the Kilrathi Dreadnough from WC3 had 32 heavy Ion turrets so it probably was heavier armed.
 
Just to be picky...

I went all over the Midway and found both single and dual laser turrets. I can't remember exact numbers, but I think it was 9 dual and 16 single. Kinda lame if you ask me, the Cerberus has dual tachyons IIRC. And yes, I know carriers aren't meant to slug it out with other capships.
 
Yea, The Midway is undergunned, and if an enemy pilot damages the 2 launch tube assemballies then it doesn't have enough guns to fight off an attack. BTW in every WC game except wc3, the carriers operate by them selves and thus run a high chance of comming in contact with an opposing cap ship, so they should be able to battle an eneemy cap ship.
 
Originally posted by Napoleon
Yea, The Midway is undergunned, and if an enemy pilot damages the 2 launch tube assemballies then it doesn't have enough guns to fight off an attack. BTW in every WC game except wc3, the carriers operate by them selves and thus run a high chance of comming in contact with an opposing cap ship, so they should be able to battle an eneemy cap ship.
Remember that the MIDWAY by design only operates by herself in times of peace. During wartime, the class is intended to be the center of task forces.

In WCP, she is alone because it was a perceived peacetime. She was caught unawares behind enemy lines when the Nephilim began their incursion into the Kilrah sector. Under normal circumstances, she would have support vessels if combat against any significant opposition is anticipated.
 
Originally posted by Napoleon
Yea, The Midway is undergunned, and if an enemy pilot damages the 2 launch tube assemballies then it doesn't have enough guns to fight off an attack.
It's not suposed to fight off any attacks, that's why it has escorts...
BTW in every WC game except wc3, the carriers operate by them selves and thus run a high chance of comming in contact with an opposing cap ship, so they should be able to battle an eneemy cap ship.
Not so... The Concordia operates with an escort few times, and the Lexington has escorts even though we don't see them in WC4. And then the Claw traveled with the Austing on many ocasions.
 
Napoleon - sure it only had a few maser turrets - which were way larger than they should have been IMHO, but the big problem with them is the missile turrets. nasty critters, of which the dreadnought had none.

speaking of which, is someone interested in modeling a larger dreadnought model for SO? the existing one is cool I guess, but is pretty freakin small and has some shield collsion problems.
 
Not so... The Concordia operates with an escort few times, and the Lexington has escorts even though we don't see them in WC4. And then the Claw traveled with the Austing on many ocasions.
A few times? :) The Concordia always operates with an escort except when the escort goes down and she's waiting for a replacement. As for the 'Claw, she never really seemed to have escorts right there next to her, but there was always a number of support ships in the system she was in, except for the famous Thor's Hammer and Firekka campaigns.
 
My Victory Streak says that the Kilrahti Dreadnought in WC3 has 32 laser turrets, not heavy ion.
 
Yes Ice but if you play the loosing endgame and go up against it, those sure as hell are not Lasers firing at you. And perhaps all the years have ruined my memory but I truely do not remember the Connie having escorts often :( and for the claw, yes there were friendly ships around but I doubt they were close enough to lend fire support if a Kilrathi capital ship got to close.
 
Never played the losing game (not on porpuse). Never like to see the bad end anyway. Wing Commander sucks you in, and won't let you go unless you fininsh it good.
 
So, you never fight a kilrathi dreadnough.
Well, you cant know what we are talking about.
Those turrets that shoot yellow rays are also in the Kilrathi Cruiser and the ConFed cruiser, I remenber something about those things being anti-matter turrets, but I cannot tell that for sure.
They do a lot more damage that the normal ones, that I can tell.
 
What do you mean you never fight a Kilrathi Dreadnought, i think in the 3rd nav point in the last battle in the loosing end game you go up against one. And yea they could be anti-matter but they have a striking similarity to the Heavy Ion cannons on the Vesuvius that you see when it is duking it out with the st. helens
 
Originally posted by Napoleon
What do you mean you never fight a Kilrathi Dreadnought, i think in the 3rd nav point in the last battle in the loosing end game you go up against one.
If you read the thread, Nap, you'll see that he stated he had never played the losing path, and that's why he'd never faced the dreadnaught.

Originally posted by Napoleon
And yea they could be anti-matter but they have a striking similarity to the Heavy Ion cannons on the Vesuvius that you see when it is duking it out with the st. helens
Victory Streak states definitely that the heavy cannon on these ships are anti-matter guns. Though the VS is loaded with errors of all kinds, there is no reason to disbelieve this particular spec, especially since up to that time we'd never even heard of heavy Ion cannon.

Perhaps it's merely a simple case of the WCIII AMGs and the WCIV heavy Ions being rendered similarly. :)
 
I got confronted with a Dreadnought once, when i was stuck in Kilrah with the Behemoth disaster. But that was a long time ago. But it was big, and i loved to fly tgrough the hangers and try to damage it as good as possible.
 
People with the Behemoth, once I got it to the Kilrah system before it was destroyed, but another time I got it to the jump before the Kilrah system and then it was destroyed by some Pakthans, which is the "cannon" version?
 
I had once in the 3DO version of WC3 that the Behemoth was blown up at the rendevous. Suddenly you are in Kilrah space...
 
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