I don't know - somebody would have to try it out and see.... Wait a minute. This patch lets you use OpenGL to do the rendering instead of Direct3D? So... if you're using Linux, and have been getting awful five-frame-per-second performance because Wine won't handle hardware acceleration for Direct3D... this will allow you to have decent performance?
Actually, if that's the case, it's a really terrible thing, and I'm sorry Standoff has had that effect . People shouldn't be ashamed to try less complex stuff first - had we set out to make Standoff right from the start, back even before UE, we would have given up many years ago.However, on the same page, Standoff has set the bar so high I doubt anyone making a mod of that nature would even be sneezed at. =) Not that that's a bad thing.
UE-length campaign with stock WCP/SO resources? Three months - with new voiceovers, even.You could probably come up with a UE-length campaign using all stock WCP/SO resources in a year, maybe a bit more.
Fatal
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Chicken. I'd bet my bottom dollar against you on that one.UE-length campaign with stock WCP/SO resources? Three months - with new voiceovers, even.
If I didn't have Standoff, my job, and my half-hearted attempts at re-establishing something that could be called a personal life on my hands, I'd start on that right now just to prove it .
Some graphics glitches still exist with spaces. Own ship VDU has one. Although its a vast improvement over D3D and high res 3DFX. Keep on moving up! (Oh, and be nice to the moderators )
Hehe, I think it could realistically be done... two weeks for the mission outlines, three weeks for the first mission, three days each for the remaining nine missions... that's 62 days, leaving exactly four weeks for voiceovers and testing. It's definitely doable, though highly dependent on me not getting lazy in the middle of it .Chicken. I'd bet my bottom dollar against you on that one.
Pah, why do people always discriminate against us freaks?(Also, you have way more experience with the engine than the average guy who picks up the UE code and decides to start his own mod... and I did say I was refering to people who lead normal lives ).
Come up with an Ep 5 in three months and I'll be impressed. The outlines and voiceovers are done, call it a headstart.Hehe, I think it could realistically be done... two weeks for the mission outlines, three weeks for the first mission, three days each for the remaining nine missions... that's 62 days, leaving exactly four weeks for voiceovers and testing. It's definitely doable, though highly dependent on me not getting lazy in the middle of it .
Chicken. I'd bet my bottom dollar against you on that one.
... Wait a minute. This patch lets you use OpenGL to do the rendering instead of Direct3D? So... if you're using Linux, and have been getting awful five-frame-per-second performance because Wine won't handle hardware acceleration for Direct3D... this will allow you to have decent performance?
Hmm. Is there a way meanwhile of modifying the patch (e.g. by hex editor) so it doesn't bother checking for the OpenGL version?
What CPU requirements do you anticipate?
I'm achieving less than 10 FPS on my Athlon XP 2700+ (2.17 GHz), Radeon 9800 Pro, resolution set to 800x600.