Now, I'm going to be a complete douchebag and probably incite the combined wrath of
@Pedro and
@DefianceIndustries at the same time, but was there ever a time when you considered using the WC3 Hellcat cockpit instead of the cutscene WC4 one?
No, never. Our guiding principle with this project is to make the FMV and gameplay mesh as much as possible. When you move from an FMV sequence our dream would for that to be seamless. Same nebulas, models indistinguishable from the FMV ones.
And we aren't trying to create a new consistent style for the games either, every title in the series had it's own unique look and we are respecting that.
I mean personally I prefer the WCIV FMV cockpit, the WC3 one looks a bit old school, but we aren't letting personal preferences guide us much.
If we did a WC3 remake then we would look to the WC3 sources.
Sometimes it's tempting to look to other sources, for instance I love the CCG Thunderbolt, especially the intakes, but that's not what we're doing here.
When picking visuals our priority goes something like this:
WC4 FMV <-- Highest priority
Hi Quality Renders
WC3 FMV
CCG artwork
WC4 Gameplay
WC3 Gameplay
Artistic license <-- Lowest
Gameplay is pretty low as we're replacing that entirely