WC4 Remake


Rogue Leader
...the most recent Blender branches (2.8X – 2.9A)... use more realistic light bouncing than was considered top of the line in 1996. I actually had to revert to a previous version of Blender (2.79) in order to make full use of Blender’s internal render engine to try [to] recapture that same SGI look and feel.
I don't dispute this but I'm curious to see an illustration of what difference this makes. For someone like me who has an idea of light sources and scattering/bouncing in the real world but doesn't necessarily know how they apply or are emulated in the 3D rendering world.