wc3,4,armada meshes for flightcmdr

hakatsuru

Swabbie
Banned
I get the error messages:

GL error on line 81 in file C:\cs\174\finalproj\triangletest\mesh.cpp invalid value

Could not acquire 2
Could not poll
Could not get device state

whenever I try to run the first mission, which is the only one using the ranger model.

Hope this may help.
 

hakatsuru

Swabbie
Banned
once I get within 4985 klicks far from the bridge, it'll lag... untill I get spit back out, 30,000 klicks later.
 

hakatsuru

Swabbie
Banned
I'm trying my hand at converting the Lexington Carrier from killerwaves page (WCA Carrier)... but alphaextractor can't process the .mats, nor can I convert the iff's with the iffreader... kinda weird given that last time, I just "found" the ship.mesh files and everything else converted...
 

eddieb

Vice Admiral
hakatsuru said:
I'm trying my hand at converting the Lexington Carrier from killerwaves page (WCA Carrier)... but alphaextractor can't process the .mats, nor can I convert the iff's with the iffreader... kinda weird given that last time, I just "found" the ship.mesh files and everything else converted...
I had similar problems. Thomas buckners tools handled the mats fine. The iff reader didn't like the ship file because it's invalid, but it converted the mesh ok. However, I think this one already comes in the armada ship pack, just without the turrets, so you can use that instead.
 

Iceblade

Admiral
Well, some textures don't want to convert, but it is rare. For the ships, most all their stats have to be fixed.
 

hakatsuru

Swabbie
Banned
In one of my missions, I want to escort a group of destroyers to a nav point. How would I go about this in the briefing? Whenever I set up a mesh in a nav point, say nav 3, and set the autopilot to true, it'll start out where my ship does.
 
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