I used the Clawmarks for the Details, and used the in game bitmaps as the proportions.
Notice that the height of the ship has shrunk, because the bitmap is much shorter,
I did however use the thruster size from the Clawmarks drawing vs the thruster size in the bitmap, but the thrusters stick out further back more like the bitmap, unlike the Clawmarks where the engines were closer to the body.
oh and I mover the lazer blaster things inwards more because they were hitting the other rectangular gun pod, but it still lined up with the image.
I still have some areas that aren't quite finished, i will try to fix those soon.
Thank you, and nope I wish I did it for a living though. I need a job
I try to make an accurate model as well as my own variations, because I understand how some fans can be very nit picky about accuracy. I think it takes a few variations to really discover whats what when transitioning from 2D to 3D. I also liked the challenge of the low poly models as I've seen some rather impressive ones and not so impressive ones, hopefully mine makes the cut.