Tiger's Claw death

Yeah, there's lots of reasons why there's more than seven or eight pilots on a carrier... but for some reason it was popular to argue that there *weren't* a few years back. I'm not sure why.
 
Well, there are what? Four squadrons on board the Claw by the end of WC1? And the standard squadron at that point consisted of ten fighters? So 40 pilots wouldn't be a bad guess. It just wouldn't look good to have 40 names on one killboard when you only interact with less than a dozen.. But, by the time WCP was released, you could scroll large lists, plenty of oppertunity to list the random pilots that act as background filler.
 
104 fighters . . . probably close to that many pilots, making a magnum launch available (all but the bomber squadrons anyway)

C-ya
 
We may fly for four squadrons in WC1 -- but others are certainly mentioned. Heck, the Yellowjackets show up in WC1 itself, and we don't ever get assigned there. The Tiger's Claw probably has six or seven fifteen pilot squadrons.
 
Probably not 15. It logically would be an even number, for with an odd number one pilot is left wingmanless, unless Confed pilots ran in formations of three.

Also, didn't they use Raptors for strike, or were there other fighters and bombers not mentioned in the game?
 
Logic doesn't figure in -- the fifteen number comes from End Run (G)

There were certainly other fighters and bombers not mentioned in the game -- Broadswords show up in both the movie and on Wing Commander Academy as part of the carrier's complement.
 
Kinda makes one wonder why Col. Halcyon didn't send out a pair of broadswords against that first ralari (on the off chance that you didn't ice it yourself). He just sends out a contingent of Raptors.
 
IIRC, the mission was actually to identify the target --and attack if it was a destroyer or smaller. If we'd gone out and found a carrier, he'd probably have sent Broadswords against it afterwards.
 
yeah, but a ralari is still a formidable foe, halcyon risked a lot when he sent out raptors, he risked losing your wing
 
I know this has been discussed before, but I don't remember the outcome, so . . .

Halcyon hints that this may be the first encounter with a Ralari by Confed. Or, at least, it can be interpreted that way. I would suppose that, looking at the data you brought back on the motha', he sized up the amount of force needed to deal with it and went with what he considered to be enough (or, possibly just more than enough) to "handle" it. I feel bad for the cats on that Ralari.
 
I don't think you went on a mission with more than one other ship in the early WC games (other than the escorts of the carriers). Can't really consider it a strategic move, not in WC1. Just the limits of technology.
 
ChanceKell said:
I don't think you went on a mission with more than one other ship in the early WC games (other than the escorts of the carriers). Can't really consider it a strategic move, not in WC1. Just the limits of technology.

Don't you fly and meet Foxtrot flight off the Kyoto in Venice 2? At least, I recall seeing two other Rapiers there when we all flew off together after that Fralthi at NAV 2.
 
overmortal said:
I know this has been discussed before, but I don't remember the outcome, so . . .

Halcyon hints that this may be the first encounter with a Ralari by Confed. Or, at least, it can be interpreted that way. I would suppose that, looking at the data you brought back on the motha', he sized up the amount of force needed to deal with it and went with what he considered to be enough (or, possibly just more than enough) to "handle" it. I feel bad for the cats on that Ralari.

No, he doesn't. The Claw Marks manual has a story involving an attack on a Ralari (the Rathtak, which Tooner and Dibbles are part of the strike against, is a Ralari).
 
Haesslich said:
Don't you fly and meet Foxtrot flight off the Kyoto in Venice 2? At least, I recall seeing two other Rapiers there when we all flew off together after that Fralthi at NAV 2.

Yeah there is a mission where you hook up with two other Raptors
 
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