Using WC3/4 technology, what would be the specs for your ideal fighter? Categories include light fighter, heavy fighter, bomber, and fighter/bomber. You can use any equipment developed through the end of WC4 (no MIRV or swarmer missiles in other words). Please refrain from giving your ship overkill stats like ten thousand shields or twenty tachyon guns.
Here are my entries:
Tanto Light Fighter
Origin of name: The Tanto is a short sword carried by Japanese Samurai warriors
Max Speed: 540kps
Max Afterburner: 1400kps
Acceleration: 400kps^2
Max Y/P/R turn rate: 90/90/120 deg/s
Shields front/rear/left/right: 250/250/250/250
Armor front/rear/left/right: 120/120/80/80
Core hit points: 120
Guns: Lasers (6), Leech Cannons (2), Stormfire Mk 1 (5000 rounds)
Gun capacitor size: 500GJ
Cun capacitor recharge: 30GJ/s
Missiles: 4x2 (default 2IR/2HS/2IR/2HS)
Decoys: 24
Autoslide: Yes
Jump Capable: No
Atmosphere Capable: No
Notes:
I really liked the Banshee from WC4, but the thin armor and lack of punch in the main guns bothered me a bit, so I upped the armor and shields a bit and increased the number of lasers from four to six. Lasers are great guns--they fire fast, use very little power, the bolts from them travel fast, and they have long range--the only drawback is their low damage, so I decided to use six of them instead of four.
Katana Heavy Fighter
Origin of name: The katana is a lightweight longsword used by Japanese Samurai warriors in dueling.
Max Speed: 480kps
Max Afterburner: 1200kps
Max Acceleration: 350k/s^2
Max Y/P/R turn rate: 70/75/70
Shields front/rear/left/right: 400/400/400/400
Armor front/rear/left/right: 250/300/200/200
Core hit points: 250
Guns: Particle Cannon (4), Tachyon Cannon (2), Leech Cannons (2), rear Mass Driver (1)
Gun capacitor size: 1000GJ
Cun capacitor recharge: 80GJ/s
Missiles: 6x2 (default 2IR/2IR/2FF/2FF/2IR/2IR)
*bomber loadout: 1torp/2IR/2FF/2FF/2IR/1torp
Decoys: 32
Autoslide: No
Jump Capable: Yes
Atmosphere Capable: Yes
Notes: While the Excalibur had super guns and thin armor, the Dragon had heavy armor but the guns couldn't fire continuously for long enough to take out even a Hellcat with a single volley. The Katana has guns a bit lighter than the Excalibur but twice the armor.
Ballista Heavy Bomber:
Origin of name: A ballista is a siege weapon that resembles an oversized bow which shoots arrows heavy enough to pierce wooden walls.
Max Speed: 360kps
Max Afterburner: 800kps
Max Acceleration: 250k/s^2
Max Y/P/R turn rate: 45/45/40
Shields front/rear/left/right: 600/600/600/600
Armor front/rear/left/right: 300/400/300/300
Core hit points: 400
Guns: Plasma (2), Particle (2), rear Particle (1)
Gun capacitor size: 1200GJ
Cun capacitor recharge: 65GJ/s
Missiles: 6x4, torp 4x2 (default 4IR/4IR/4FF/2torp/2torp/2torp/2torp/4FF/4IR/4IR)
Decoys: 40
Autoslide: Yes
Jump Capable: Yes
Atmosphere Capable: No
Notes: The Ballista is meant as a successor to the Longbow. It has more torpedos and missiles, slightly improved guns, slightly improved speed and maneuverability, and a bit more shielding. Also, the addition of autoslide capability (unique for a heavy bomber) means that it can lock torpedos while RETREATING from a capship as well as while approaching it, meaning that a second approach may be unnecessary (as if it wasn't already with the ability to fire four torps simultaneously).
Here are my entries:
Tanto Light Fighter
Origin of name: The Tanto is a short sword carried by Japanese Samurai warriors
Max Speed: 540kps
Max Afterburner: 1400kps
Acceleration: 400kps^2
Max Y/P/R turn rate: 90/90/120 deg/s
Shields front/rear/left/right: 250/250/250/250
Armor front/rear/left/right: 120/120/80/80
Core hit points: 120
Guns: Lasers (6), Leech Cannons (2), Stormfire Mk 1 (5000 rounds)
Gun capacitor size: 500GJ
Cun capacitor recharge: 30GJ/s
Missiles: 4x2 (default 2IR/2HS/2IR/2HS)
Decoys: 24
Autoslide: Yes
Jump Capable: No
Atmosphere Capable: No
Notes:
I really liked the Banshee from WC4, but the thin armor and lack of punch in the main guns bothered me a bit, so I upped the armor and shields a bit and increased the number of lasers from four to six. Lasers are great guns--they fire fast, use very little power, the bolts from them travel fast, and they have long range--the only drawback is their low damage, so I decided to use six of them instead of four.
Katana Heavy Fighter
Origin of name: The katana is a lightweight longsword used by Japanese Samurai warriors in dueling.
Max Speed: 480kps
Max Afterburner: 1200kps
Max Acceleration: 350k/s^2
Max Y/P/R turn rate: 70/75/70
Shields front/rear/left/right: 400/400/400/400
Armor front/rear/left/right: 250/300/200/200
Core hit points: 250
Guns: Particle Cannon (4), Tachyon Cannon (2), Leech Cannons (2), rear Mass Driver (1)
Gun capacitor size: 1000GJ
Cun capacitor recharge: 80GJ/s
Missiles: 6x2 (default 2IR/2IR/2FF/2FF/2IR/2IR)
*bomber loadout: 1torp/2IR/2FF/2FF/2IR/1torp
Decoys: 32
Autoslide: No
Jump Capable: Yes
Atmosphere Capable: Yes
Notes: While the Excalibur had super guns and thin armor, the Dragon had heavy armor but the guns couldn't fire continuously for long enough to take out even a Hellcat with a single volley. The Katana has guns a bit lighter than the Excalibur but twice the armor.
Ballista Heavy Bomber:
Origin of name: A ballista is a siege weapon that resembles an oversized bow which shoots arrows heavy enough to pierce wooden walls.
Max Speed: 360kps
Max Afterburner: 800kps
Max Acceleration: 250k/s^2
Max Y/P/R turn rate: 45/45/40
Shields front/rear/left/right: 600/600/600/600
Armor front/rear/left/right: 300/400/300/300
Core hit points: 400
Guns: Plasma (2), Particle (2), rear Particle (1)
Gun capacitor size: 1200GJ
Cun capacitor recharge: 65GJ/s
Missiles: 6x4, torp 4x2 (default 4IR/4IR/4FF/2torp/2torp/2torp/2torp/4FF/4IR/4IR)
Decoys: 40
Autoslide: Yes
Jump Capable: Yes
Atmosphere Capable: No
Notes: The Ballista is meant as a successor to the Longbow. It has more torpedos and missiles, slightly improved guns, slightly improved speed and maneuverability, and a bit more shielding. Also, the addition of autoslide capability (unique for a heavy bomber) means that it can lock torpedos while RETREATING from a capship as well as while approaching it, meaning that a second approach may be unnecessary (as if it wasn't already with the ability to fire four torps simultaneously).