Yeah, having long-range guns was part of what made the Arrow good in WC3. The Epee would have been tolerable if it just didn't have the crappy paper-thin armor--if it even had as much armor/shields as the Ferret it could have been livable, but instead it is a paper tiger, with great attack strength yet lacking the ability to stand still long enough to draw a bead on anything without getting instantly blown up.Edfilho said:I think that, the ferret notwithstanding, such a short range weapon as the mass drivers is a liability in a fast and light fighter. something you can use far from the heavies is probably better, because with greater maneuverabilty comes the ability of hitting more often. The heavies need more punch because they´ll hit the enemy fighter less frequently.
Play UE. You can fly a Ferret in the simulator in UE, and it's still a great ship. The range on the guns isn't really a big problem because the Ferret is fast enough to stay on someone's tail, well within gun range. The only drawback is that it won't take too much in the abuse department, but, then again, the idea is not to get shot anywayEdfilho said:Overmortal, I don't know if the ferret would havbe been so effective in a modern game engine, or at least in an engine where the distances were more significative.
dogfights tend to be pretty close in WC, especially in the first two games.
The Shaman is not really meant for you to buy it and stick with it. Basically all it is is an upgrade over the Straith that you start with (and the Shaman IS the cheapest fighter other than the Straith). It has a bit more speed, and can carry four missiles/modules compared to the Straith's two. When I play Privateer II, I buy the Shaman just to get away from the Straith, but then I buy something decent to replace the Shaman as soon as I can. The Shaman isn't meant to be good--it's only meant to be better than the Straith, which it is (except for the armor strength).Bonkus Maximus said:Privateer II: Shaman (not really worht the credits)