fabiensanglard
Master Chief Petty Officer
Back in the 90s, my dream was to be able to play Strike Commander with a Virtual Reality headset.
Now in 2013, I have the Oculus Dev and the C++/OpenGL skills but not the source code of SC. It seems to have been lost...so I cannot add that feature !
1. I wonder if anybody have managed to reverse engineer SC.EXE. I found the Pentacle project (Ultima8 engine) and Exult project (Ultima 7 engine). Google returned nothing for SC so I assume no work has been done on SC but it cost nothing to ask here. I know that some people have the source of WC3 which uses the same RealSpace 3D engine as Strike Commadner: Maybe they did some work on SC based on that ?
2. I was thinking of an other approach to achieve my goal: Reverse engineer the assets and program my own flight simulator. That would not be the real deal but that would be close: I found Mario Brito amazing file format description for TRE and PAK files. I am in the process of writing something to extract the bitmaps to I will have the textures...but will still have to recover the 3D models from the IFFs. I wonder if anybody managed to reverse engineer the content of OBJECTS.TRE (../../DATA/OBJECTS) or it is documented anywhere ?
Now in 2013, I have the Oculus Dev and the C++/OpenGL skills but not the source code of SC. It seems to have been lost...so I cannot add that feature !
1. I wonder if anybody have managed to reverse engineer SC.EXE. I found the Pentacle project (Ultima8 engine) and Exult project (Ultima 7 engine). Google returned nothing for SC so I assume no work has been done on SC but it cost nothing to ask here. I know that some people have the source of WC3 which uses the same RealSpace 3D engine as Strike Commadner: Maybe they did some work on SC based on that ?
2. I was thinking of an other approach to achieve my goal: Reverse engineer the assets and program my own flight simulator. That would not be the real deal but that would be close: I found Mario Brito amazing file format description for TRE and PAK files. I am in the process of writing something to extract the bitmaps to I will have the textures...but will still have to recover the 3D models from the IFFs. I wonder if anybody managed to reverse engineer the content of OBJECTS.TRE (../../DATA/OBJECTS) or it is documented anywhere ?