Bloodspray
Spaceman
I'm doing what I shouldn't do, I know, trying to rationalize WC, but I can't help myself. lol
I was just looking at the Fleet Tactics website and browsing the ship database there. It reminded me of something I had thought about before. These fighters, on both sides, seem to be designed with an atmospheric capability look to them. At least on the surface. Trouble is, most of them wouldn't fly except in space. In which case, what's the point of the atmospheric look? It's kinda like huge spoilers on Honda Civics (y'know, massive rear downforce on FWD cars. lol).
Take the Dralthi for example. It looks quite atmospheric capable, large wings, vertical wing area, centered cockpit and engines, etc. Trouble is, the wings are almost entirely in front of the cockpit. So the center of lift is way too far forward of the center of gravity. All stable planes are designed with a center of lift slightly ahead of the center of gravity so that they will have a tendency to nose up a bit rather than dive, but in the case of the Dralthi, it's too extreme. So what's the purpose of the wings?
The Raptor, you don't normally use anhedral and dihedral at the same time. And certainly not that excessively. They would have a rather low amount of lift. And the center of it is a bit too far back it seems. It looks to be behind the CoG. Not the best design, although it might not be as extreme as the Dralthi.
Then you have others, like the Ferret, the Epee, the Longbow, etc.
I'm fairly certain all the designs are done for looks alone, then incorporated into the game without much thought for real world applicability. But still, it could at least be BS'd a little, y'know? lol
I'm just wondering if there a technobabble/pseudo-engineering explanation or purpose for those things.
I was just looking at the Fleet Tactics website and browsing the ship database there. It reminded me of something I had thought about before. These fighters, on both sides, seem to be designed with an atmospheric capability look to them. At least on the surface. Trouble is, most of them wouldn't fly except in space. In which case, what's the point of the atmospheric look? It's kinda like huge spoilers on Honda Civics (y'know, massive rear downforce on FWD cars. lol).
Take the Dralthi for example. It looks quite atmospheric capable, large wings, vertical wing area, centered cockpit and engines, etc. Trouble is, the wings are almost entirely in front of the cockpit. So the center of lift is way too far forward of the center of gravity. All stable planes are designed with a center of lift slightly ahead of the center of gravity so that they will have a tendency to nose up a bit rather than dive, but in the case of the Dralthi, it's too extreme. So what's the purpose of the wings?
The Raptor, you don't normally use anhedral and dihedral at the same time. And certainly not that excessively. They would have a rather low amount of lift. And the center of it is a bit too far back it seems. It looks to be behind the CoG. Not the best design, although it might not be as extreme as the Dralthi.
Then you have others, like the Ferret, the Epee, the Longbow, etc.
I'm fairly certain all the designs are done for looks alone, then incorporated into the game without much thought for real world applicability. But still, it could at least be BS'd a little, y'know? lol
I'm just wondering if there a technobabble/pseudo-engineering explanation or purpose for those things.