criticalmass
Vice Admiral
Back from the trip to the land of unused stuff - well, Space Rogue rides again. I totally forgot the minigames you can play in bars; the scope for a game that age is really huge.
Freelancer? Well, it seems as if it really took some of the ideas of good old Space Rogue, but in scope and depth it cleary is a step backwards; maybe to acommodate the masses of point-click-fire-players, or to make it easier for kids to grasp the complexity. I'm in two minds about Freelancer - pretty graphics and nice story arc development, but the rather simple "chase the target ITTS icon with your mouse pointer" fight style is a letdown. Don't those ships have any mass?
Although I'm also a joystick man, I've got nothing against mouse flight - but the WC mouse controls somehow felt more believable.
Freelancer? Well, it seems as if it really took some of the ideas of good old Space Rogue, but in scope and depth it cleary is a step backwards; maybe to acommodate the masses of point-click-fire-players, or to make it easier for kids to grasp the complexity. I'm in two minds about Freelancer - pretty graphics and nice story arc development, but the rather simple "chase the target ITTS icon with your mouse pointer" fight style is a letdown. Don't those ships have any mass?
Although I'm also a joystick man, I've got nothing against mouse flight - but the WC mouse controls somehow felt more believable.