New take on Hellcat V

Here is the last version of my 3D-Model before I gave it to a Freelancer with more Blender-Knowledge ...
I like it pretty much - And I've been told it's not as bad as I thought it would be.
@L.I.F. + @DefianceIndustries: Thank you for your tipps - I forwarded them to the freelancer.
 

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L.I.F.

Vice Admiral
Here is the last version of my 3D-Model before I gave it to a Freelancer with more Blender-Knowledge ...
I like it pretty much - And I've been told it's not as bad as I thought it would be.
@L.I.F. + @DefianceIndustries: Thank you for your tipps - I forwarded them to the freelancer.
Nice-looking ship! I can try eventually to port it on HWRM and Freelancer, especially if it has textures.
 
IT IS DONE!!! 😁
Ladies and gentlemen - May I present you:
The F-86E "Hellcat V refit" - internally known as "Hellcat VI".
With the help of a very talented 3D-artist from Israel called "lexa6ix" I was able to finalize my vision. :)
It was a blast to work with him - especially because I was able to present and discuss my ideas, which he then knew how to make real.
And because of that - I was even able to realize my idea of a new "all-in-one" engine.
It looks great - and I hope you like it as well :)
 

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L.I.F.

Vice Admiral
IT IS DONE!!! 😁
Ladies and gentlemen - May I present you:
The F-86E "Hellcat V refit" - internally known as "Hellcat VI".
With the help of a very talented 3D-artist from Israel called "lexa6ix" I was able to finalize my vision. :)
It was a blast to work with him - especially because I was able to present and discuss my ideas, which he then knew how to make real.
And because of that - I was even able to realize my idea of a new "all-in-one" engine.
It looks great - and I hope you like it as well :)
Heh, that made me go back to the FL modding folders to fit some of the end-game content I wanted to apply for a long time. If possible, for the Freelancer import, I'd appreciate having a loadout detail and positions (I'll probably remove manually the guns since guns are their own meshes in FL).
 
Heh, that made me go back to the FL modding folders to fit some of the end-game content I wanted to apply for a long time. If possible, for the Freelancer import, I'd appreciate having a loadout detail and positions (I'll probably remove manually the guns since guns are their own meshes in FL).
Could you please be a little more specific? What kind of file do you need right now? - And about the weapons load out detail - do you have a sample file to show what you mean exactly? I haven't given it much thought until now. But there are 2 Tachyon Guns for certain (the once in center) plus ... ??? Weapons load out - no rockets visible/no external load! All rockets are stored within a extra secured compartment within the wings and are fired through one of those threesome hole at the front of the wings...
 

L.I.F.

Vice Admiral
Could you please be a little more specific? What kind of file do you need right now? - And about the weapons load out detail - do you have a sample file to show what you mean exactly? I haven't given it much thought until now. But there are 2 Tachyon Guns for certain (the once in center) plus ... ??? Weapons load out - no rockets visible/no external load! All rockets are stored within a extra secured compartment within the wings and are fired through one of those threesome hole at the front of the wings...
An indication of where the armament should be for me to define the hardpoints' position in the game. Here's for example what I have with the Hellcat in Freelancer:

Hellcat.png

I can make them up, but if there are specific positions, better highlight them on screenshots.
 
An indication of where the armament should be for me to define the hardpoints' position in the game. Here's for example what I have with the Hellcat in Freelancer:

View attachment 12837

I can make them up, but if there are specific positions, better highlight them on screenshots.
So... @L.I.F. If there have to be hard points, then here are the images for it (Hellcat_Weapons_Hardpoints_1+2)
<Hellcat_Weapons_Hardpoints_3.png> shows you, how it's actually meant to be - with an internal storage Cache...
 

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L.I.F.

Vice Admiral
So... @L.I.F. If there have to be hard points, then here are the images for it (Hellcat_Weapons_Hardpoints_1+2)
<Hellcat_Weapons_Hardpoints_3.png> shows you, how it's actually meant to be - with an internal storage Cache...
Huh, interesting for the tubes, it's a pretty good nod to Prophecy-era fighters, actually. That might be doable for Freelancer, though I'll most likely stick with the external ones.
 
My "Deluxe" and "game ready" version has just been finished by "LukaKelemen" 🤗
Just as the other 3D-artist, he started off with my 3D-model and then went his own way in close coordination with me.
I have to admit, that this is my favorite, because Luka's Detail grade is insane, and also he made some real nice looking textures.
... for comparison there is also my last drawn version...
@DefianceIndustries @L.I.F.: If you want that model for your games like the WC IV Remake or Homeworld Mod, just let me know 😊
 

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Thanks to the help from @Maccrage, who gave me a Step-by-Step instruction, I was finally able to render my "legacy"-images :)
Looks pretty nice I think...
So thanks again to all who helped me :) ... Next stop: Animation :)
 

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