gevatter Lars said:
I like the additional strukture of the Exeter. Makes it look more detailed.
you do this with textures, or make it an even grade. randomly raising bits here and there on the model doesn't make it 'more detailed'.
as far as beveling goes, it's not a good way to go with a game mesh. why? it wastes polys. spend the polys on other things. adding random bits of detail just for 'the sake of detailing' isn't a good modeling practice, also....and i can't stress this enough. It's not what you think is good, its accuracy. I don't feel like remodeling everything because it's not accurate.
as far as textures go, i've got that covered in so far as stuff goes.
edit:
the wing things are cool, they're the little black strips on them. they go all the way back to the back of the wing though, not stop short.
edit 2:
scratch that last, after examing some of the other sprites from WC1, i'm more inclined to believe thats a texture bit, not model detail. its this black/green alternating line texture....kind of like a caution tape, only black and green.