It's hard to believe that a ship would be 'Concordia II' class... when there have already been two classes of ships (and three total ships) named Concordia. There's also never been any indication that human ships (ie, two Trafalgars, three Concordias, etc.) are given a 'II' designation -- I'm sure ^Death can give you some insite on to why that is from a naval perspective.
Class: Fleet Battle Carrier (CVB)
The 'CVA' (Attack Carrier) and WC-specific 'CVS' (Dreadnaught) seem to have wholly replaced the classical CVB designation.
The problem with a design like this -- ignoring the ugh-factor involved in the chest-pounding-I'm-the-biggest-ship factor -- is that it doesn't make sense in the context of the Wing Commander universe. Put yourself there. It's 2681 and Confed has just started rolling out the Midway-class. Now... what's the indication from Prophecy? That the Midway-class is just another in a long line of crazy superdreadnaughts? No -- we see political fighting over the fact that so much money is being wasted on these post-war ships... and we see people in the navy unhappy that the Midway-class is going to be the focus of the fleet. If there were another, secret, super-duper-er carrier, none of this would make sense.
Also, consider production time. It takes five years to build a shipyard, five years to tool it up to produce a carrier class and then five years per carrier. A carrier needs at *least* a ten year lead time (assuming the availability of a yard -- which is limited, because the WC universe is set up to prevent crazy one-shot carriers). If your carrier is entering service in 2682, it must have been designed by 2671 and finalized by 2676. It's hard to believe that the Midway program would go through if another, significantly more amazing carrier was just months behind it.
That's kind of silly -- the ship is larger *and* more massive than the Midway and Vesuvius-class heavy carriers... and yet it is significantly faster? Its cruising speed is almost twice the maximum speed of the Midway. You have to ask yourself *how* and *why*. If Confed has the technological capacity to build a 265,000 tonne ship which travels at 210 kps, why doesn't the equally new (and slightly smaller) Midway-class do so?
Shields: Phase: 7340 Cm on all sides
Armor: F 9000 R 9000 S 8000
Here, this is exactly what I'm talking about. You've got a ship which enters service in 2681 which has two to four times the armor of *any* current Confed capital ship. How? Why?
Fighters: 360 (All types) 3 wings with 2 squdrons each for a total of 60 fighters per squadron.
Point of order: Squadrons (WCP FMV confusion aside) are made up of 16 fighters in the post-war era. A ship carrying three wings of fighters would probably have wings of 96 fighters each (six squadrons each), plus a smattering of small support ships.
Armament: 40 Point Defence\AA Laser\Mass Driver Turrets
That's not very descriptive. Which is it?
20 Dual barrel Anti Matter Turrets
That's a heck of a lot of anti-matter turrets... in an era where new ships are produced without any at all. Consider that the Plunkett-class, a ship specifically designed for energy bombardment, carries *no* anti-matter guns. Consider that even the war-era designs which were armed with AMGs are produced in the post-war era with only lasers... anti-matter is an expensive commodity. The only modern ship which mounts AMGs is the Vesuvius-class -- and it's already been outclassed by the Midway. If you're still serious about designing a carrier, my suggestion would be Dual Ion turrets like the Midway's anti-capital ship system.
2 High Energy Plasma Turrets (5x as powerful as Devastator PC)
Be a bit more specific -- are you talking about the Hades-class' Mark IV cannon? You probably wouldn't see a carrier designed in 2671-75 mounting plasma weapons... since their value was only recently seen in the battle with the Nephilim.
12 Torpedo (Capmiss) tubes
Again, point of order -- torpedoes are not capital ship missiles. Torpedoes are torpedoes -- capital ship missiles are huge, high-yield warheads... for planetary bombardment and such (and anti-shipping, though they're easily shot down) we see them in WC3 and WC4. Now, a lot of new guys see the damage yield for CapMisses (6,000 cm) and get glazed eyes and stick them all over their ships... but you have to consider the background fiction -- CapMisses are *obsolete*... they're old technology which is easily defended against with point defense guns. The Ranger-class had a CSM launcher because it was very, very old.
What type of missiles?
Basicallt it's a Bengal Class on steroids with 3x as many fighters
So what's the downside? There's *always* a downside! You can't have more fighters without sacraficing something else.
Acceleration 0-210 KPS in 9 seconds
That's kind of crazy. Consider about 6 kps/s for a capital ship (as per End Run).
Also, the Confed II class travels about as fast as a Shrike's crusing speed so I believe that the ship could easily out manuver the dreadnought so it coudn't bring the gun to bear.
When figuring capital ship combat, you need to consider scoops-closed speeds.
BTW, the prod. schedule for these ships is as follows, two will be built every year.
To produce two carriers *every* year, you must have *ten* shipyards... the Midway program has only five -- the Vesuvius program only three. How the heck would your carrier get *ten*?
2682-TCS Confederation CVBX 1 and TCS Concordia CVB 2
2683-TCS Christopher Blair CVB 3 and TCS Yorktown CVB 4
2684-TCS Waterloo CVB 5 and TCS Enterprise CVB 6
2685-TCS Intrepid CVB 7 and TCS Tiger's Claw CVB 8
Future ships built when needed
These names are silly -- they're just copies of existing ships with no theme further than that... do something original! (Furthermore, if the ship is Concordia-class, then the first one should be the Concordia...)