Nephilim Remodels

Discussion in 'Fan Projects & Editing' started by Dark Sentinel, Sep 5, 2013.

  1. PopsiclePete

    PopsiclePete Mission programmer

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    Ok just to be clear here: is this the original artist painting or your new 3D model ? Seriously kick-ass !

    Comparison shots of the artist's render:
    [​IMG]

    And @Dark Sentinel's:
    [​IMG]
     
  2. Triple-B

    Triple-B Commodore

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    while we are at remodeling here. I came to wonder if a new resolution patch for WCP/SO and all fangames such as standoff etc would make sense.

    Thinking about 4k. Is that possible to accomplish?
     
  3. PopsiclePete

    PopsiclePete Mission programmer

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    What do you mean ? You can already run Standoff and WCP/SO in pretty much any resolution your monitor can support in OpenGL mode. What more do you have in mind ?
     
  4. Triple-B

    Triple-B Commodore

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    Is this also true for WCP/SO with the enahnced starfield patch?

    Goal is 3.840 x 2.160 with 16:9 Support
     
  5. PopsiclePete

    PopsiclePete Mission programmer

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    Yes for the resolution, no for 16:9 support. You will have a correct viewing ratio but with black bars on the sides.
     
  6. FekLeyrTarg

    FekLeyrTarg Commodore

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    The good news is that you can have HD-resolutions even in 4:3. The "Star Trek: TNG" Blu-ray sets are a fine example for this.
    Also considering the fact that important Vision-Engine assets are made with 4:3 in mind, it makes sense to keep resolutions in that ratio. :)
     
  7. PopsiclePete

    PopsiclePete Mission programmer

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    Yep, exactly.
     
  8. PopsiclePete

    PopsiclePete Mission programmer

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    News entry:
    The good news is, it WILL be included in the WCP/SO MUP :)
     
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  9. Triple-B

    Triple-B Commodore

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    Ok, did not know this.

    What about the other Games WC1-4 is a high resolution patch with 16:9 possible and/ or a good idea?
     
  10. PopsiclePete

    PopsiclePete Mission programmer

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    High resolution patch for WC3/4 is possible in theory, 16:9 would require remaking game assets and massive hacks. Unless you completely remake the game.
     
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  11. Triple-B

    Triple-B Commodore

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    Probably a high resolution patch for Wc3/4 is something for a future CIC birthday ;)
     
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  12. Wedge009

    Wedge009 Rogue Leader

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    Saw this from the news post. Very nice. If the angle is off, I suspect it's because the official render that Pete linked to draws the scene with a wider angle perspective that draws out the prongs further across the screen. Or it could have been deliberately manipulated that way for the sake of the promotional image.
     
  13. ChrisReid

    ChrisReid Super Soaker Collector / Administrator

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    Why wait? We have a CIC Birthday every year!
     
  14. Dark Sentinel

    Dark Sentinel 1st Lieutenant

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    Capship missile was enough of a challenge for my skills back then and then later.
    But hey, I'm still learning new tricks and I hope I learned enough.
    Gentlemen, behold - Capship Missile v3.0, now trying to follow the (original) render, not the ingame mesh.
     

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    Last edited by a moderator: May 24, 2018
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  15. Dark Sentinel

    Dark Sentinel 1st Lieutenant

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    Well, probably it's time for more random arts, since more WCPSO MUP assets are available from my side. So think of it as MUP promo.
    Yes, the Leviathan is making it's way into MUP, eventually.
     

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  16. gr1mre4per

    gr1mre4per Rear Admiral

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    The Leviathan was the most poorly textured of the Nephilim capships. This is going to put that straight, and then some! Lovely work again!

    The nose is quite pointy isn't it?
     
  17. Dark Sentinel

    Dark Sentinel 1st Lieutenant

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    Well, there were two nose versions - flattened and pointy. Somehow both were disliked in Discord discussions. Guess I'm keeping the pointy one, as more true to the original.
     

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  18. gr1mre4per

    gr1mre4per Rear Admiral

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    I hadn't appreciated how pointy the original was. It's just right :)
     
  19. DefianceIndustries

    DefianceIndustries Commodore

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    The death zucchini!
     

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