My new project

Foxtrot said:
thoughts :
try using the Vega Strike engine, it shows much more promise than the Flight Commander engine, from a graphics polish point of view at least.
I'd suggest trying both and seeing what you like. Vega Strike is nice as well.
 
maniac89 said:
The Federation is already in star trek. And yeah, I agree with you. He should try the VS engine.

Why? Flight commander can probably be tweaked graphically if he wants to. It's better to have an engine already adaptet for Wing Commander and take it from there than choose some piece of shit non-wing commanderish engine like VS simply because it has the option of overdone specular maps.:(
 
Dyret said:
Why? Flight commander can probably be tweaked graphically if he wants to. It's better to have an engine already adaptet for Wing Commander and take it from there than choose some piece of shit non-wing commanderish engine like VS simply because it has the option of overdone specular maps.:(
I don't appreciate your language or tone. Please try to be more considerate.
 
I apologize... I just get a bit worked up over this whole VS thing. As I see it. Both engines are good, but for a Wing Commander game, FC is IMHO the way to go.

I do however feel that Gemini Gold is a quite decent mod.
 
I always thought a FPS mod could be based on what we know about the 1st Commando...the landings at Vukar Tag and then the Kilrathi moon, then move on to the boarding of the Hakagas...could be quite interesting and we have a fair amount of knowledge of each event...if only I had the time and skill....
 
Well me and my colleague who are working on the game have revamped the story a tad. We decided that we should try for Flight Commander. Though this could change as time goes on. With vadmkeiranfuller's help since he is much better at writing than I am, the story has changed and been expanded on. From his first draft of the story he sent me had one really big plot twister in it. The new name for the game is Wing Commander: Heroes Legacy.
 
Originally Posted by: Dundradal

I always thought a FPS mod could be based on what we know about the 1st Commando...the landings at Vukar Tag and then the Kilrathi moon, then move on to the boarding of the Hakagas...could be quite interesting and we have a fair amount of knowledge of each event...if only I had the time and skill....

Maybe this is a stupid idea, but I'd rather like to see a FPS mod that covers the Kilrathi attack on the research station from WC 1. I'm not sure, but I believe it was a research station in the McAuliffe System?

I imagine there was probably at least a small security force at the station, so you'd get to see some light Confed ground weapons in action. And since you'd be looking at Confed scientists trying to fight off Kilrathi Marines, they'd probably have to scavenge Kilrathi weapons, giving us an opportunity to see some of those in action. As an added bonus, we'd get to see whatever cool "improvised" weapons the scientists can come up with.

It might make a good mod for one of the Half-Life games. There are a lot of nerdy scientist type characters that could be used...
 
I don't think your "nerdy scientists" would stand a ghost of a chance against Kilrathi marines. That aside I've never really liked the idea of an FPS mod in the WC universe. IMO its just too far from one of the things I love about WC, flying space fighters.
 
Sarty said:
I don't think your "nerdy scientists" would stand a ghost of a chance against Kilrathi marines. That aside I've never really liked the idea of an FPS mod in the WC universe. IMO its just too far from one of the things I love about WC, flying space fighters.
Well a flashpoint mod would be quite neat....(change the helicopters and jets to fighters and bombers from WC)
 
Sarty said:
I don't think your "nerdy scientists" would stand a ghost of a chance against Kilrathi marines. That aside I've never really liked the idea of an FPS mod in the WC universe. IMO its just too far from one of the things I love about WC, flying space fighters.

mcauliffe3.gif


mcauliffe4.gif
 
Last edited by a moderator:
Originally Posted by Sarty
I don't think your "nerdy scientists" would stand a ghost of a chance against Kilrathi marines. That aside I've never really liked the idea of an FPS mod in the WC universe. IMO its just too far from one of the things I love about WC, flying space fighters.

Well... I think the original in game cutscene from WC I (like all the other "progress" cutsenes) depends on how well you do with your missions up to that point. If you fly poorly in that particular system and fail to accomplish your objectives, there's another cutscene where all of the scientists are killed.

From that, I suspect that, perhaps, the entire Kilrathi force didn't survive long enough to attack the science outpost if you do well in that system. Perhaps some of the Kilrathi troop transports, for example, were destroyed by pilots from the Tiger's Claw. That means the Kilrathi would have been landing with a much smaller force than they had planned on.

Also, if memory serves, there's an escort mission in that system. For all we know the transport might have been carrying enough supplies and light weapons for the scientists (and any security forces) to withstand the initial Kilrathi assault and further weaken their forces.
 
You know... I just realized that the Kilrathi in those pictures have no tails.

For the life of me, I can't remember whether the Kilrathi have tails in any of the other games. Is this consistent, or is it something that changed?
 
The Kilrathi, as far as I can remember, are only shown with tails in the cutscene at the end of SM1 (where Prince Gilkarg is executed), and in the wall painting in the WCP intro. However, this doesn't actually mean that at other times they are tail-less - it just means that when you design a uniform (or armour, as in the case of the scene shown in this thread) for a biped with a tail, you don't actually have to leave a hole for a tail. Indeed, in the case of armour in particular, there are obvious reasons why you not only don't have to leave a hole for a tail, but also wouldn't want to.
 
Quarto said:
The Kilrathi, as far as I can remember, are only shown with tails in the cutscene at the end of SM1 (where Prince Gilkarg is executed), and in the wall painting in the WCP intro. However, this doesn't actually mean that at other times they are tail-less - it just means that when you design a uniform (or armour, as in the case of the scene shown in this thread) for a biped with a tail, you don't actually have to leave a hole for a tail. Indeed, in the case of armour in particular, there are obvious reasons why you not only don't have to leave a hole for a tail, but also wouldn't want to.

It's mentioned in the novels several times. Hunter in the Drathli in FF notices how the seat has a spot for a tail. In FA Kirha stands against the bar in the vacuum breathers because the stolls don't have a place for his tail.
 
Could also be that the kats bob their tails on the same preferential basis that we circumsize our children.
 
The thing ive always hated in ST and Wing Commander games was the fact that I couldnt do something other than walk around the ship and go flying,so I like the idea of a FPS.
 
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