Would a flat plane textured to look like a planet work?
What is the highest texture resolution which flight commander supports.
And most importantly for me, does it support Cockpits?
Intrasystem jump system (bad name for it sorry)
all it is is a menu showing all the systems in the wing commander universe, and which ones link to which, look at universe map you'll understand. when you open it, it will need to start in the system your in.
The jump system works by you select a nav point with a jump nod, you fly there, fly into the node, hit jumpdrive. exit jump space in a new system, open navigation panel, select nav point and go! Doe Flight Commander have a navpoint system like the one used in Wing Commander 1,2,3, 4 where you can choose to go to nav two and then go to nav one after? this would help a lot I think, all the jump button does is loads a new system.
[Edited by Darkmage on 04-17-2001 at 04:21]
What is the highest texture resolution which flight commander supports.
And most importantly for me, does it support Cockpits?
Intrasystem jump system (bad name for it sorry)
all it is is a menu showing all the systems in the wing commander universe, and which ones link to which, look at universe map you'll understand. when you open it, it will need to start in the system your in.
The jump system works by you select a nav point with a jump nod, you fly there, fly into the node, hit jumpdrive. exit jump space in a new system, open navigation panel, select nav point and go! Doe Flight Commander have a navpoint system like the one used in Wing Commander 1,2,3, 4 where you can choose to go to nav two and then go to nav one after? this would help a lot I think, all the jump button does is loads a new system.
[Edited by Darkmage on 04-17-2001 at 04:21]
.
Maybe it's because I was used to them...I played the Mechwarrior games, and I appreciated how their cockpits, while low detail, were fairly unobstuctive. Still, I'd love the WingII or Privateer cockpits...if they'd turn off while entering combat...