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- Thread starter Ironduke
- Start date

- Humungus fires 1 particle cannon at Panda (TR 4+), hitting 2 out of 2 times for 10 points of damage

- Humungus fires 4 laser cannons at Panda (TR 4+), hitting 12 out of 12 times for 24 points of damage

- Panda fires aft turret at Humungus (TR 6+), hitting 2 out of 4 times for 10 points of damage

- Panda opportunity fires 3 mass driver cannons at QuailPilot (TR 6+), hitting 3 out of 3 times for 9 points of damage

- Avacar decelerates to 2, turns 1 right

- Humungus maintains speed and course

- Panda decelerates to 1, turns 1 right

- QuailPilot maintains speed 2, turns 1 right

- Humungus tails Panda, reveal direction

- Panda fails to tail QuailPilot

- Humungus' shields recharge 4 points

- Panda's shields recharge 5 points

- QuailPilot's shields recharge 4 points

Now with colors! Offensive actions in red, movement in blue, tailing in yellow and shield recharge in green. Better or worse than before?

- Avacar opportunity fires 2 particle cannons at Panda (TR 5+), hitting 2 out of 4 times for 10 points of damage

- Avacar opportunity fires 2 mass driver cannons at Panda (TR 5+), hitting 3 out of 6 times for 9 points of damage

- Humungus fires 1 particle cannon at Panda (TR 4+), hitting 2 out of 2 times for 10 points of damage

- Humungus fires 4 laser cannons at Panda (TR 4+), hitting 10 out of 12 times for 20 points of damage

- Panda fires 3 mass driver cannons at QuailPilot (TR 6+), hitting 5 out of 9 times for 15 points of damage

- Panda fires starboard turret at Humungus (TR 6+), hitting 1 out of 4 times for 5 points of damage

- Panda fires aft turret at Humungus (TR 6+), hitting 1 out of 4 times for 5 points of damage

- Avacar fails to perform a Burnout maneuver (TR 4+), afterburning straight at speed 12 instead

- Humungus decelerates to 0, turns 1 right

- Panda accelerates to 2, turns 1 right

- QuailPilot engages afterburners

- Avacar has left the combat area

- Panda destroyed (kill: Humungus, assist: Avacar)

- Humungus' shields recharge 4 points

- QuailPilot's shields recharge 4 points

This turn shows how dangerous maneuvers can be if you botch them... I guess we're as good as done here.

- Humungus accelerates to 1, turns 1 right

- QuailPilot fails to perform an Immelman turn (TR 6+), turns 3 left instead

- QuailPilot has left the combat area

- Humungus' shields recharge 4 points

And the winner is: Humungus! With one kill, he is the "last cat standing" in this dogfight. One assist goes to Avacar, and everyone taking part has earned qualifications for their specific fighter.

I'll be off for a seminar from the end of July until the second week of August, so there wouldn't be much use in starting a new game right now. But if Avacar keeps up his fast pace at programming the computer-aided version of WCTO - who knows, we might even tinker around with his game a bit in August.

I'm still curious...would my turning 3 still turn me around?

Yes, it would - but only after moving you forward half of your speed in hexes. And you didn't have any hex to spare there... The only way out of it would have been a full stop. (Or a successful Immelman turn, of course - which you only missed by 2, by the way.)I'm still curious...would my turning 3 still turn me around?