- Thread starter Ironduke
- Start date

1. Firing guns (current positions as shown in the turn)

2. Movement for the next turn (including tailing, if applicable)

Shield recharge will still happen automatically at the end of the turn, of course.

- Avacar successfully performs a Burnout maneuver (TR 4+)

- Humungus decelerates to 2

- Panda decelerates to speed 2

- QuailPilot maintains speed, banks 1 left

- Humungus fires 4 laser cannons at QuailPilot (TR 5+), hitting 8 out of 12 times for 16 points of damage

- QuailPilot's shields recharge 4 points

- Iceblade joins the game

So Ironduke is letting me drop a Mace.

Just kidding.

Things are getting quite dicie here though.

Just kidding.

Things are getting quite dicie here though.

- Avacar maintains speed 4

- Humungus accelerates to 3, turns 1 left

- Iceblade accelerates to 5, turns 1 left

- Panda maintains speed 2, turns 1 right

- QuailPilot fails to perform an Immelman turn (TR 6+)

- Avacar fails to tail Panda

- QuailPilot's shields recharge 4 points

- Avacar opportunity fires 2 particle cannons at Panda (TR 5+), hitting 2 out of 2 times for 10 points of damage

- Avacar opportunity fires 2 mass driver cannons at Panda (TR 5+), hitting 1 out of 2 times for 3 points of damage

- Panda fires aft turret at Avacar (TR 6+), hitting 1 out of 4 times for 5 points of damage

- Avacar decelerates to 3, turns 1 right

- Humungus engages afterburners, turns 1 left

- Iceblade maintains speed and course

- Panda maintains speed 2, turns 1 left

- QuailPilot maintains speed 3, turns 1 left

- Avacar's shields recharge 4 points

- Panda's shields recharge 5 points

- Avacar opportunity fires 2 particle cannons at Panda (TR 5+), hitting 2 out of 2 times for 10 points of damage

- Avacar opportunity fires 2 mass driver cannons at Panda (TR 5+), hitting 2 out of 2 times for 6 points of damage

- Panda fires port turret at Avacar (TR 6+), hitting 3 out of 4 times for 15 points of damage

- Panda fires aft turret at Avacar (TR 6+), hitting 3 out of 4 times for 15 points of damage

- Avacar decelerates to 1, turns 1 left

- Humungus maintains speed 3, banks 1 left

- Iceblade decelerates to 2

- Panda maintains speed 2, turns 1 right

- QuailPilot decelerates to 1

- Avacar's shields recharge 4 points

- Panda's shields recharge 5 points

Fire away!

Also watch out for another simplifcation on this game: that distance isn't factored in (assuming you're in range at all) to the success of a shot, so if you're 4 squares away or point blank, you'll be equally likely to hit.

Turn 8 is corrected now - hit F5 if you don't see Panda's actual position. And yes, I guess that means we'll finally see what a Jalkehi can do to a target in its sights.

Sorry guys! Seems the price of playing WCTO is the same as that of freedom: eternal vigilance.

- Avacar opportunity fires 2 particle cannons at Panda (TR 5+), hitting 2 out of 2 times for 10 points of damage

- Avacar opportunity fires 2 mass driver cannons at Panda (TR 5+), hitting 1 out of 2 times for 3 points of damage

- Humungus fires 1 particle cannon at Panda (TR 4+), hitting 0 out of 2 times for 0 points of damage

- Humungus fires 4 laser cannons at Panda (TR 4+), hitting 9 out of 12 times for 18 points of damage

- Iceblade fires 2 particle cannons at QuailPilot (TR 5+), hitting 1 out of 4 times for 5 points of damage

- Iceblade fires 2 laser cannons at QuailPilot (TR 5+), hitting 4 out of 6 times for 8 points of damage

- Panda fires aft turret at Avacar (TR 6+), hitting 3 out of 4 times for 15 points of damage

- QuailPilot fires 2 particle cannons at Iceblade (TR 8+), hitting 3 out of 4 times for 15 points of damage

- Avacar maintains speed 1, turns 1 right

- Avacar successfully performs a barrel roll (TR 4+)

- Humungus decelerates to 2, banks 1 right

- Iceblade accelerates to 4, turns 1 left

- Panda accelerates to 3, turns 1 left

- QuailPilot accelerates to 4

- QuailPilot successfully performs a barrel roll (TR 4+)

- Avacar's shields recharge 4 points

- Iceblade's shields recharge 4 points

- Panda's shields recharge 5 points

- QuailPilot's shields recharge 4 points

Both Avacar and QuailPilot have their TR raised by 2 for the duration of this turn, but also get a +2 penalty when attacking others.

Just to clarify, is the barrel roll affecting the turn we're about to send you, or the turn 9 we just worked out? I had expected it to affect turn 9 (don't know what QuailPilot thought). Don't mind if it affects my turn 10 orders, but I'll keep in mind I need to pre-order barrel rolls in the future then.Turn 9 is online. (Direct link)

Both Avacar and QuailPilot have their TR raised by 2 for the duration of this turn, but also get a +2 penalty when attacking others.

I say this because it doesn't look like my TR had been raised that past turn at all.