Not to mention calling her the CAW would be rather silly, since you'd end up with a bunch of pilots sounding like crows.
That just made me think of something, though... presumably, they sold copies of the various WC games overseas, and thus had to internationalize it, which meant (at least in the later installments) dubbing... I wonder if they were any interesting changes made in the translations.
About the whole bomber/fighter pilot thing: as far as we know in the WC games, there really wasn't such a distinction. Pilots basically had to fly whatever craft was best suited for the mission at hand, assuming they were qualified for it. During the war, most Confed designs were multipurpose (even though the Broadsword was a bomber, you often had to dogfight in it, and I think the Saber even carried a torpedo in the final mission of WC2).
Even in the later games, when you actually had distinct fighter and bomber classes, you still didn't have pilots that specialized in one type or the other (although you generally stopped flying the more flimsy "beginner" craft as each game progressed). In WC4, you were pretty much free to assign your pilots to whatever kind of craft you wanted to take out that day. You were also flying craft from two different factions. And then there was the simulator pod in WCP, which you would presume didn't have some sort of exotic reconfigurable cockpit for each of the different craft.
I guess from these facts that it's probable that there was a standard set of flight controls that had evolved by then, after hundreds of years of experimentation, with just a few minor variations in layout, and that flying one craft was pretty much like flying any other. Or you could conclude that this was just a game fiction to ease regular upgrades as the game progressed, and that since you were such a hotshot pilot, you could take on pretty much any ship at ease. I prefer an explanation which doesn't take such an external viewpoint, though.