Tha't some really nice work ... you've managed to preserve both the Centurion's form and your own distinctive style.Maj.Striker said:Update: Here's what I assembled in about 45 minutes. Its about 2700 polys altogether so it's actually capable of being utilized in an actual game.
Thanks. To be honest I'm not sure what Day was referring to, he uses 3d max and I use Cinema 4d although I suspect there's probably a similar method to do what he does in Max. I'm very interested in knowing what boolean operation he is referring to and how he does it specifically. However for what I do with my models often utilizes the Extrude and Extrude Inner options. Say you have a cube and you want to add some detail to it...I'll typically extrude inner a little bit and then do a normal extrude to make it stand out so it looks like an armor plate or whatever. Doing things like that here and there helps shake up monotony of a model. By observing Brad's fantastic Galaxy model I was able to figure out how to design much better engines (although still not quite as awesome as his ) I want to go back and review Day's phenomenal Hornet and see if I can glean any tips on the actual fighter body as he had some awesome detail on his...but again I'm not sure what boolean operations he does.Bob McDob said:Tha't some really nice work ... you've managed to preserve both the Centurion's form and your own distinctive style.
Tell me, how did you do the extrudes? Day said something about "refining the mesh with booleans", but I'm not entirey sure what that means.
Yeah, I've done that ... I'm pretty annoyed at how I've never really been able to get decent or even clean results with the booleans, though.scheherazade said:there should be an extrude modifier available for poly editing. just grab a face and pull it out.
refining by boolean means taking 2 objects and 'bool-ing' them.
you can volume merge, add, subtract, exclude, etc.
you can also ignore volumes and just use 'refine'. this basically means take object A, and object B, and everywhere object B intersects object A, cut it there (i.e. split the faces with a new line). afterwards you can then select the faces you wish (like the newly refined-in faces on object A... which would be inside the area once occupied by object B) and extrude them.