Maj.Striker said:Update: Here's what I assembled in about 45 minutes. Its about 2700 polys altogether so it's actually capable of being utilized in an actual game.
Bob McDob said:Tha't some really nice work ... you've managed to preserve both the Centurion's form and your own distinctive style.
Tell me, how did you do the extrudes? Day said something about "refining the mesh with booleans", but I'm not entirey sure what that means.
scheherazade said:there should be an extrude modifier available for poly editing. just grab a face and pull it out.
refining by boolean means taking 2 objects and 'bool-ing' them.
you can volume merge, add, subtract, exclude, etc.
you can also ignore volumes and just use 'refine'. this basically means take object A, and object B, and everywhere object B intersects object A, cut it there (i.e. split the faces with a new line). afterwards you can then select the faces you wish (like the newly refined-in faces on object A... which would be inside the area once occupied by object B) and extrude them.