Bad Reviews (July 28, 2007)

Bandit LOAF

Long Live the Confederation!
Though we hate to be the bearers of bad news, GameSpot and IGN have posted very negative reviews of Wing Commander Arena. This is all especially puzzling given that both sites each positively reviewed the same build pre-release not once but twice each. (GameSpot, GameSpot, IGN, IGN). GameSpot says:
While the concept of a 16-player arcadelike space shooter is definitely a good one, the various aspects of Wing Commander Arena come together in a very jejune way, leaving behind a husk of a game that doesn't have enough variety or thrills to keep you excited for more than one or two matches. Give the demo a spin if you're innately curious, but you're probably better off not wasting your money on this one.
Some of these comments are especially odd - a lack of variety? I'd wager Arena's eighteen ships, dozen modes and countless weapons against... well, any other game on XBLA. It seems like they're reviewing the game as though it were a full scale DVD release rather than something on the level of Feeding Frenzy and Cloning Clyde. IGN was similarly negative, complaining primarily that the game was too confusing for casual players. While that's possible, they go to some incorrect extremes to make that claim:
The list of missing features one normally expects in competitive multiplayer games goes on. There's no way to tell how many players are participating in a game. You can't set any match options like time limit, number of bots, difficulty of bots, items, weapons… All the things you would normally expect to be able to do in a competitive multiplayer game, you can't. Melee mode is timed but it doesn't tell you for how long (it's 10 minutes -- and you can't change that). When you join a Deathmatch game you aren't told what number of kills you're playing to, so games just go on and on with no end in sight. Games need to set a goal for players to work towards, otherwise you're just aimlessly -- well, playing Wing Commander Arena.
Obviously, I'd like to believe that reviews are bad because of general incompetance... and there's some cold comfort here: nearly all of the 'missing' information IGN claims cripples the game can be found by clicking on the 'start' and 'back' buttons while in flight.

XBOX-360.FR has posted a third review, which is generally positive (and en francais). They found some gameplay elements awkward, but also believe it to be the most ambitious Xbox Live Arcade title ever made for a variety of reasons... and they hope for a sequel!

There are plenty of consoling quotes about why bad reviews don't matter, but in this case they probably do - every person who opts not to buy Arena because of a poorly constructed review means we're another leap further away from Wing Commander 6. We recommend that everyone post their own thoughts, as both IGN and GameSpot allow users to rate titles themselves (and, in fact, both sites' reader ratings are currently significantly higher than the professional rating).

Full reviews: GameSpot, IGN, XBOX-360.FR.

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Original update published on July 28, 2007
 
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I'm sorry but the review on XBOX-360.FR is rather very negative.
They start by talking about WC in general, explaining what it is about. They say the game should have been very cool with all the ideas, the universe, the concept of focusing only on battles and the multiplayer modes and... That's it (1/3 of the text).
Almost everything they say about it is bad: bad gameplay, bad ergonomy, made for HD screens only (which are not that common in France), bad controls, looks like some features are missing, the maps are too big, the ships look like little toys, you don't really see what's going on, boring even with 16 players etc...
Well, they don't really say it's bad, it's just not good enough...

They end the review by saying it's certainly the most ambitious game on XBLA so far but they are so much flaws in it that only the least demanding players might be satisfied. The problem might come from the fact that they tried making the game like it would be a DVD release and they got lost in the process.
Now, they're waiting for a much more polished sequel which might become (if it ever happens) one of the biggest hits on XBLA.

I don't really have time to make a full translation of it at the moment but if you want me to do it, just ask. I guess I can do it during the week...

PS: I don't even want to talk about readers comments
 
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