Howard Day
Random art guy.
Well, not so much of a problem - more of an opportunity. Here's what's up - I'm starting work on the Tarsus cockpit, and I'm kinda at a loss on how to texture it. Now, on the one hand I have the excellent and completely accurate model that BradMick made - I definately want to use that to it's fullest - but then I also have the cockpit I made for the Hunchback. So the issue is this: the Hunchback looks more advanced than the Tarsus, which really won't do.
The Tarsus in our game is a rather highend ship, somewhat similar to a mix between the Demon and the Orion in the original Privateer. The Hunchback is the low-end starter ship.
So I've got a couple of different options here.
1. Change the texture of the Tarsus cockpit to fit more in line with the art I've already created.
2. Go back and change the Hunchback cockpit to be...somehow less advanced looking.
3. Don't mess with the texture of either, and just live with the visual disconnect.
My personal preference here is to change and enhance the textures of the Tarsus to look newer, and more advanced - more in line with the stuff that I've already created. Mainly in an attempt to keep the whole art style consistent. However, I know you guys are going to want to fly the Tarsus not some dumbass artists' wet-dream interpretation. So if I go that route, you have my solemn promise that whatever modifications are made will be minor - and consist mainly of making the displays and equipment look like it came from the WC1 time period. Like the Hunchback stuff does. But that's only if I choose to go that route.
Anyhow, I'm wondering what the community would like to see.
The Tarsus in our game is a rather highend ship, somewhat similar to a mix between the Demon and the Orion in the original Privateer. The Hunchback is the low-end starter ship.
So I've got a couple of different options here.
1. Change the texture of the Tarsus cockpit to fit more in line with the art I've already created.
2. Go back and change the Hunchback cockpit to be...somehow less advanced looking.
3. Don't mess with the texture of either, and just live with the visual disconnect.
My personal preference here is to change and enhance the textures of the Tarsus to look newer, and more advanced - more in line with the stuff that I've already created. Mainly in an attempt to keep the whole art style consistent. However, I know you guys are going to want to fly the Tarsus not some dumbass artists' wet-dream interpretation. So if I go that route, you have my solemn promise that whatever modifications are made will be minor - and consist mainly of making the displays and equipment look like it came from the WC1 time period. Like the Hunchback stuff does. But that's only if I choose to go that route.
Anyhow, I'm wondering what the community would like to see.
I think the reward ship in this one will be the Phalanx - it's the one that looks like a Talon prototype. Four guns..hell it's almost the same specs as the Centurion - I think that's the idea. We didn't want to screw with anything that worked fine. Which is pretty much everything. Hell, it is everything. As far as I know, we're not screwing with ANY of the gameplay mechanics of the original - we're just opening up the universe to the player a bit. Allowing more gameplay options, (Actually BE a pirate, shipping tycoon, whatever) and the like. And moving the timeline back 20 years.
The other thought I had is a hand-written list of the cargo you have on board. Stuff like that. Surprisingly, that's easier than it might sound - no different than putting the various screen displays in.
. Admittedly, that was in a Centurion, but all Priv ships had the same fuel limit.