Yup. No worries there Q, the civvie missiles are definately inferior to the Military ones. Damage wise and speed/maneuvering wise they're not at all comparable to their military equivalents.
And yup. All the stats are the same as in the original games. Well, where they can be. A ship turning at 5dps is a bit....slow, heheh. But yeah, all the numbers, values, etc...are identical to their actual counerparts. Actually, wait, no i think the armor is a might bit less on the landreich scimitars compared to the confed. and, yup (just checked as i'm writing) its all of 1 cm less. Not a huge change, just something to give the impression that 'this came from mcauliffe vintage'. Its also got two lasers over the confeds twin mass driver front line version. and actually, that goes for all the landreich versions. slightly weaker guns, and (lasers instead of mass drivers, mass drivers instead of neutron guns) and 1cm less of armor, maybe 5dps or 50kps less maneuverability/speed. Nothing that will overall effect things on a huge scale, just leave a slight difference between frontline confed and mcauliffe vintage landreich craft.
in so far as speed/maneuverability goes when compared to the military ships? well, the civvie ships are definately not going to be able to go straight up toe to toe. they're slower, less maneuverable, and overall weakly armored comparitively. also, for a merchant/mercenary daring to take on a kilrathi fighter...heheh, yeah...good luck there. Jalthi's especially will be scary as hell, while not very slow or able to turn real quick, its armored like a tank, and will turn your flimsy ship into debris real quick.
and again i think i've rambled on to long...heheh, i really should just publish a manual quick one of these days for folks to look over, see how everythings laid out. but yeah, all the ship stats that are known, are used.
note: also, i'm not a big fan of civilians getting military equipment either. it may be a remote possiblity though, but altogether unplanned for this project.