Alpha Test Game 5

Discussion in 'Wing Commander TacOps' started by Avacar, Oct 11, 2011.

  1. Ironduke

    Ironduke Spaceman

    Messages:
    670
    Likes Received:
    0
    Trophy Points:
    50
    Location:
    Germany
    Hm, Mako shouldn't have reserved any shots. I'm wondering where that came from...? It's right there in the field report.
     
  2. Avacar

    Avacar Vice Admiral

    Messages:
    743
    Likes Received:
    3
    Trophy Points:
    28,135
    Shots from Mako to Odin were opportunity fire, which, if I understood your rules correctly, limits you to only using 1 refire. The game forcefully enforces this; when you try to make an opportunity shot, you'll notice the refire dropdown grey out (or maybe it sets to 1, I can't recall, but regardless it does give you a visual indication within the combat phase orders window if you're making an opportunity shot). I can make it more explicit if you want.

    Since you only use 1 refire, the game automatically puts the others aside as potential 'reserved' shots for point defence.

    Code wise, this is 'behaving as intended' in that it is 'behaving correctly as coded'. If I've misinterpreted this rule, let me know; I'm surprised you haven't noticed this yet, its' been going on since the start of WCTOO.
     
  3. Humungus

    Humungus Spaceman

    Messages:
    97
    Likes Received:
    0
    Trophy Points:
    50
    Location:
    Czech Republic
    Did the game hang? I submitted my turn half a day ago (being the last one to do so, according to the list) and I'm not sure it should take the engine so long to process the orders.
     
  4. capi3101

    capi3101 Rear Admiral

    Messages:
    2,202
    Likes Received:
    173
    Trophy Points:
    26,985
    Gender:
    Male
    Location:
    Norman, OK, USA
    Getting this message at 1:42 PM 4/1/2012 when I try to access either Game 5 or Game 7:

    Fatal error: Cannot access private property ship::$afterburner_speed in /home/agespast/www/www/avacar/phase5/combat_functions.php on line 34
     
  5. Avacar

    Avacar Vice Admiral

    Messages:
    743
    Likes Received:
    3
    Trophy Points:
    28,135
    Yep, that fatal error will hang it.

    Good catch. I've found and fixed the problem. Also lead to, and found a few other undiscovered issues related to the above. Turn kicked over now.
     
  6. Chernikov

    Chernikov Spaceman

    Messages:
    902
    Likes Received:
    0
    Trophy Points:
    50
    I see one of Ironduke's FoFs overlaid on Odin, targeting nothing - is this the same missile that just hit, or is this something else that didn't register a miss?
     
  7. Ironduke

    Ironduke Spaceman

    Messages:
    670
    Likes Received:
    0
    Trophy Points:
    50
    Location:
    Germany
    Darn... Yeah, of course. Everything makes sense now. :p

    That'd be good. Just put an opportunity fire text next to the greyed out refires or something.

    For shame! ;) I probably forgot it over the course of the last few months...

    Regarding that FF missile: My memory may be failing me, but I think I only launched one FF last CP.
     
  8. Chernikov

    Chernikov Spaceman

    Messages:
    902
    Likes Received:
    0
    Trophy Points:
    50
    Hm. That missile raised an idea - is it practical to code in a Seether-style "ride the shockwave" move to get extra distance from an afterburn started from the same hex as an unexploded missile or mine? Thinking evasion phase, or the rare instance like Odin is in, or of course mines.
     
  9. Avacar

    Avacar Vice Admiral

    Messages:
    743
    Likes Received:
    3
    Trophy Points:
    28,135
    Ask and you shall receive; I've tentatively coded in a UI improvement to the combat phase to reflect this. I'll let you guys tell me if this is obvious. (You'll only see a difference if you're making an opportunity shot).

    While on the topic, we're getting very very close to finishing my goals for Phase 5 (which is "all rules coded, if not 100% debugged). Once we move onto phase 6, I'm going to initially work on an in-game editor for 'game-runners' to allow on-the-fly editing of ships, and eventually a set of game-building tools. While working on this, I also hope to have Phase 6 include UI improvements/bug fixes. This will be when you guys can suggest things like the above, ways to make field reports better, etc. Start generally thinking on it, although we may be a month or so out from when I really dive into it.

    Well, I could probably code something, but I'd need ironduke to work out the rules/game mechanic specifics first. Keep this idea aside for now; I haven't finished coding in everything he had in the base rules, although we're close, but I can consider "new" features like this only once we're through the initial list.
     
  10. Humungus

    Humungus Spaceman

    Messages:
    97
    Likes Received:
    0
    Trophy Points:
    50
    Location:
    Czech Republic
    I'm sorry about the massive delay just now. I sent orders for other ships and waited with Cupcake for tailing results and kind of forgot all about it...

    So, a suggestion: The system could send messages when a ship tailed by the player's ship sent it's movement orders, to prevent situations like this.

    Pros: It reminds the tailing player that he should (probably) move his ship

    Cons: It can lead to spamming with a lot of ships.
     
  11. Skanks

    Skanks Rear Admiral

    Messages:
    157
    Likes Received:
    2
    Trophy Points:
    22,185
    Gender:
    Male
    Location:
    Auckland, New Zealand
    Sorry it took so long for me to take my turn. I had a bit of a breakdown last week and only starting to get back on my feet.
     
  12. Avacar

    Avacar Vice Admiral

    Messages:
    743
    Likes Received:
    3
    Trophy Points:
    28,135
    Hummungus, great suggestion. "Soon" once we're done debugging the current game issues, I plan to move it on to the Phase 6 development. My first goal will be a map editor, but my second goal will be to code in all the user interface suggestions you guys have been collecting. To avoid your 'cons' we could have it wait until all your ships that need tailing are in (although we might have problems if we've daisy-chained tailing in a big circle or something). Anyway, I'm sure there is a solution, keep thinking on it, and I can definitely implement something like what you are suggesting, but it isn't a high short term priority, so remind me of it later if I don't get back to it!
     
  13. capi3101

    capi3101 Rear Admiral

    Messages:
    2,202
    Likes Received:
    173
    Trophy Points:
    26,985
    Gender:
    Male
    Location:
    Norman, OK, USA
    Um...are we still playing? Game says it's been 47 days since Baby Fark signed in on Porcupine 1 and 2...
     
  14. Skanks

    Skanks Rear Admiral

    Messages:
    157
    Likes Received:
    2
    Trophy Points:
    22,185
    Gender:
    Male
    Location:
    Auckland, New Zealand
    Yeah I'm keen to keep going.
     
  15. Avacar

    Avacar Vice Admiral

    Messages:
    743
    Likes Received:
    3
    Trophy Points:
    28,135
    Okay, I'll send him a reminder email.
     
  16. capi3101

    capi3101 Rear Admiral

    Messages:
    2,202
    Likes Received:
    173
    Trophy Points:
    26,985
    Gender:
    Male
    Location:
    Norman, OK, USA
    And it's now been a month since I posted that...Baby Fark hasn't signed in for over 70 days; I suggest we either skip his turn, find somebody to take over his ships or simply have them all spontaneously detonate.
     
  17. Avacar

    Avacar Vice Admiral

    Messages:
    743
    Likes Received:
    3
    Trophy Points:
    28,135
    I have spoken with BabyFarkMcgeeZax, and he is willing to either have his ships blow up or have someone take them over.

    Given we've already had a 70+ day delay, I'll give this one week. First currently non-game 5 pilot (be them new or already playing WCTOO) who wants the ships, as they are, may post here to claim them. (If you're a new pilot, please make an account on the WCTOO website). After 7 days, I'll allow existing game-5 pilots to take them on, and after that, I'll blow them up.
     
  18. capi3101

    capi3101 Rear Admiral

    Messages:
    2,202
    Likes Received:
    173
    Trophy Points:
    26,985
    Gender:
    Male
    Location:
    Norman, OK, USA
    Personally, I'd blow them up after the first seven days; I wouldn't give anybody who's already playing the game a shot at 'em ('cause I know I could cause some serious havoc with six fighters). Just my opinion.
     
  19. Avacar

    Avacar Vice Admiral

    Messages:
    743
    Likes Received:
    3
    Trophy Points:
    28,135
    Okay I was moving for the last week, and I finally have my PC up and running. I'll blow up the ships tomorrow when I have a moment, and the game can continue.
     
  20. Skanks

    Skanks Rear Admiral

    Messages:
    157
    Likes Received:
    2
    Trophy Points:
    22,185
    Gender:
    Male
    Location:
    Auckland, New Zealand
    Can we get a hurry up on the movement order please :)
     

Share This Page