A discussion on the true nature of the Nephilim

The way I see it the aquatic names are Confed code names assigned to each Nephilim ship. The term 'bugs' as applied by Confed personnel is more a slang term and not really an official designation.

As for Kilrathi ejection system I recall quite a lot of cats ejecting when I played WC3... ;)
 
Originally posted by Bandit LOAF
The bug ships are code-names, not what they're named by the bugs themselves.

I realize that, I consider it more as a silly mental mistake on the parts of EA more than Confed.
 
I realize that, I consider it more as a silly mental mistake on the parts of EA more than Confed.

No it isn't... the ships look like sea creatures, so they're named after them... the aliens look like bugs, so they're refered to as bugs...

TC
 
Originally posted by $tormin

not much of an empire today is it? ;)

I wouldn't write them off entirely. They still have as many systems and resources as Confed does. All it would take was someone to unite them and get them moving in the same direction, and they would be a formidable power.

Best, Raptor
 
Strictly speaking, we can most definitely write off the Kilrathi Empire - there's a reason why it says "Kilrathi Assembly of Clans" on the WCP map :). Of course, that guy from False Colors might be working on a new Empire.
As for the Kilrathi themselves, though, they're definitely not a write-off - they seem to be doing a lot of raiding, these days.
 
Originally posted by TC
No it isn't... the ships look like sea creatures, so they're named after them... the aliens look like bugs, so they're refered to as bugs...

TC

I'm looking at it from a sociological view point. Did the designers, alond with Syd, say "It's an insect based lifeform, but lets name everything and make everything look aquatic"? That's just...weird...
 
Originally posted by LeHah
I'm looking at it from a sociological view point. Did the designers, alond with Syd, say "It's an insect based lifeform, but lets name everything and make everything look aquatic"? That's just...weird...
The point with the names was to show that these ships are all *alien*, and dangerous. Hence the use of aquatic fish (predators mostly, I think) - because the sea is another world, and most of us know very little about it. On the other hand, you can run into an insect anywhere. You consider insects annoying, and you don't think twice about killing them (of course, eight-foot-tall insects are an exception ;)). That's why we call the aliens 'bugs' - to show that we're not afraid of them. And that's why the alien ships are not named after insects - because let's face it, the player is not gonna be intimidated by a Fly class light fighter, or a Cockroach class bomber.
Besides, with aquatic creatures, you get all those big aquatic predators and mythological aquatic monsters as capship names. If you were using insect names, what would you name a capship? Queen Bee class carrier? :)
 
It's not just human thinking, it also makes sense. We didn't code-name the ships until after we encountered them...the Morays (in the first mission) and the Mantas (in the second) were both "Unknown".

You can't just yell, "Hey! There's 3 of...that...ship...on your tail! Break off!" You HAVE to give it a name, to facilitate communication. "There's 3 Moray on your tail! Break off!" See?

They might have been confusing the Nephilim with Apollyon (Abbadon, if you're Jewish), since Apollyon the Destroyer rises from the seas. Therefore, they would name the Nephilim ships after sea creatures...
 
Originally posted by Quarto
Strictly speaking, we can most definitely write off the Kilrathi Empire - there's a reason why it says "Kilrathi Assembly of Clans" on the WCP map :). Of course, that guy from False Colors might be working on a new Empire.
As for the Kilrathi themselves, though, they're definitely not a write-off - they seem to be doing a lot of raiding, these days.

Yep. I think that with the Nephilim threat on the horizon, the clans are much more likely to unite, maybe under a warlord like the one in FC.

Best, Raptor
 
Originally posted by Raptor
Yep. I think that with the Nephilim threat on the horizon, the clans are much more likely to unite, maybe under a warlord like the one in FC.

But wasnt kilrathi main fleet blown to piecies in
WCP??? What kind of resistance can they put aganst
bugs? Secret Hakaga class dreadnoughts, which they have
secretly spared for bad times???
 
We don't know how well-armed the Kilrathi are, but FC and WCP give plenty of evidence that the Kilrathi do have capships.
 
Yeah. Remember that one of your early missions in WCP is to escort Dekker and his men to what is left of a Kilrathi fleet that has run into the bugs.

The Kilrathi may not have much new stuff in the same league as the Midways or Versuvii, but they certainly have some heavy stuff left.
 
Originally posted by Raptor
Originally posted by $tormin

not much of an empire today is it? ;)

I wouldn't write them off entirely. They still have as many systems and resources as Confed does. All it would take was someone to unite them and get them moving in the same direction, and they would be a formidable power.

Best, Raptor

Yeah, like Grand Admiral Thrawn. :D
 
Is the WCU map placed before or after the war,if after the cats have a lot of system even the ones with human names and 3 or 4 in Enigma sector,you dont give to your enemy a lot of system and resources to build a new armada in months or few years (remember the Treaty of Versailles)
 
If you're talking about the map for Wing Commander Universe then it's before. If you mean the Prophecy map it's after...I think.
 
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