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    Treasures of the Archangel Quadrant: AI Fighters (September 20, 2011)

    I believe signs point to it being intended as a Civilian fighter? IE, a bunch of human civvies would be flying them cause the Kilrathi would sell to anyone / the design was copied after the war?
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    RELEASE: Wing Commander II Campaign Demo

    Like I said in the other forums, With the Privateer 3 stuff posted, I realized you were missing the ships in Privateer 3. Those would be: The Civilian Dralthi IV, the Civilian Vaktoth, the Confed Manowar, the Civilian Nemesis, the various space stations shown in priv 3, the upgrade to the...
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    RELEASE: Wing Commander II Campaign Demo

    *Checks* On the Confed/Civilian side, I don't see... The Stiletto, EITHER Drayman, Paradigm, Wraith, Phantom, Banshee, Centurion, or Gladius class! You need to get to work! ;) ;) ;)
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    No canonical Confed battleSHIPS...what would one look like?

    I do think the idea of being 'tall and thin', with turrets on the top or bottom, with the front turrets at an angle so that there are THREE main axis of the ship that can give full gun coverage (front, and both sides) might work... or the short and wide, whatever. That doesn't do the whole 'not...
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    No canonical Confed battleSHIPS...what would one look like?

    Iiinteresting. Definitely more 'confed-y' than what I had picturing in my head. How would you change it to make a more, well, 'optimal' design, with the restrictions of 1.) You need a certain shape to go through jump points 2.) Confed shipyards are generally set up to do that rough...
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    No canonical Confed battleSHIPS...what would one look like?

    So! There seems to be no canonical battleships anywhere in confed lore, for some reason. There's a Dreadnaught, there's a few Super Carriers, there's some Heavy Cruisers, there's those BattleCruisers... but no actual Battleships. You know, Big, Heavy, Slow, heavy armor, huge guns, maybe a...
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    So... Good Day

    Can someone help me figure out what this is??
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    New game coming soon

    I do remember there being a few major attempts at real-time, space, 4x games. How does it compare to its peers in THAT genre, namely Imperium Galactica and Starships Unlimited?
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    Secret Ops ships that don't shoot well on full guns. A bug?

    Strange, when I played UE, I noticed the Bearcat had TERRIBLE TERRIBLE refire rate... especially compared to the bearcat in WCIV!
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    New game coming soon

    How does this game compare to Space Empires V, with the balance mod?
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    So has anyone extrapolated the stats of older fighters as they would be in Prophecy?

    Oh, uh, sorry about that... It was 1 am, and I guess I was overtired... Can someone please help me find those? I'd really appreciate it. Hmm, WCPEdit you say? I'll have to take a look at that...
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    So has anyone extrapolated the stats of older fighters as they would be in Prophecy?

    Okay, can someone link me to ALL of the various mysterious LOAF excel spreadsheets, once and for all?? I would also, uh, LIKE the 'full' stats of the standoff fighters as they exist in standoff? that'd be great... >,< Are those anywhere??
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    So has anyone extrapolated the stats of older fighters as they would be in Prophecy?

    No I mean, just take the actual STATS that give equivalent performance in the prophecy engine, and figure out what those WOULD be, so it would fly exactly the same. IE, not canonical at all, but a way to get more data based on 'how the thing flies'.
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    So has anyone extrapolated the stats of older fighters as they would be in Prophecy?

    Hi there, I was wondering if anyone has managed to extrapolate, based on in game performance and such, the stats of older fighters as they would exist in the Prophecy game? I would like, if anyone has figured out from the data files, to know what the "not shown" stats for the Wraith in Standoff...
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    Help listing all the Ion cannon based guns?

    Sigh... I guess all we know is that lasers and photon cannons have easy maintenance, huh? And that's about it? Ahhh well...
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    Help listing all the Ion cannon based guns?

    Because they put normal ion cannons on a LARGE number of very very 'basic' ships, throughout the series, like the Hellcat, the Arrow, etc. Presumably they would use normal ion guns on those ships for 'normal' folk because they are easy on the maintenance. Plus, Border Worlds used them, and...
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    The fighters that you'd have liked to have stayed longer

    Rapier bad? I'm pretty sure the Rapier II had better maneuverability than the Hellcat, Avenger, Gladius, Phantom, and Tigershark... and 2 lasers / 2 particle cannons isnt a BAD loadout at all...
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    Help listing all the Ion cannon based guns?

    I know! They should TOTALLY have armed the Ekapshi with laser and photons, not laser and MESONS! Two different light guns that only work okay in atmosphere, rather than one type of light gun and a gun that shouldnt be able to work in atmosphere AT ALL! ;) And as near as I can see, Reaper going...
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    Help listing all the Ion cannon based guns?

    Yea, I guess you're right...but if you will notice in SO, they did start updating more and more ships to use the ion cannon. To me, I'd just change that, as much as possible, to the ion/heavy ion/reaper trio. Also, I thought laser/photon was supposed to work in atmosphere, but have lesser...
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    Help listing all the Ion cannon based guns?

    Just looking at that chart... SO/Proph: cloudburst: 10 damage, .45 refire delay, 60 energy/shot damage per second: 22, damage per energy: .167 chain ion: 2 damage, .1 refire delay, 15 energy/shot damage per second: 20, damage per energy: .133 ion: 3 damage, .35 refire delay, 30 energy/shot...
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