The moments when you were disappointed

And Tarawa didn't go straight through to Kilrah, they took the scenic route, all the way around the edge of Kilrathi space. That probably helped at least a little.
 
The Tarawa got close enough to lock a tractor beam onto Kilrah. I'd say that's pretty damn close.
 
I wonder ,why the Kilrathi didnt do something similar to that Confed did with the cloaked Excalibur.
Not to destroy Earth with a Bomb (not as easy as to destroy the unstable Kilrah) but to do a big big damage to Confed.

They should develop Cloaked Bombers.They would lock cloaked the CapShips,they would decloak for an instant,fire the torps and then cloak again and get away
 
Well thats the only one they did.But back then they didnt need to have torpedoes to do that.
 
Well, the stealth fighters were never produced in sufficient quantities to make wide-scale use of such tactics a possibility. The facility making the Strakha was set on Ghorah Khar, and had to be destroyed when that planet rebelled.
 
Thats true,that slowed down the production of more Stealth Fighters in about 2656 ,but after 10 years...they had all the time!:cool:
 
Best guess is that they lost EVERYTHING when they lost Gorah Kar, and had to rebuild their technology almost from scratch. The factories were blown up from orbit, so its questionable how many of their technical people they were able to get out. It wouldn't be that surprising, really. GK was a planet full of native Kilrathi, so it was probably believed secure. And spreading the technical information to multiple locations would merely increase the chances that Confed would find it and make use of it.
As for launching a surprise raid on Earth, well...
The Excalibur is a much tougher fighter than the Kilrathi stealth fighters, and even so, only one, piloted by the single best pilot in Confed, managed to survive the raid. The pilot who was quite possibly the second best Confed pilot (Maniac, who despite his lousy teamwork skills, is an excellent pilot) was forced to eject. An earlier attempt by Confed to get another flight of fighters into position, using the CVE Eagle, was forced to turn back by the Kilrathi. And afaik, the Kilrathi stealth fighters aren't capable of making jumps, which means that the Kilrathi would still have needed to get the fighters into the Earth system without the help of a cloak.
 
There's a guide on Gamefaqs that goes into a lot of detail on these topics. http://db.gamefaqs.com/computer/doswin/file/wing_commander_iii_iv.txt

Here's an interesting one on the stealth\cloak fighters. And my two cents. I feel that stealth fighters are invisable to radar, like today's F-117. Cloak, on the other hand, makes fighters totally invisable. So it may well be possible for have 'stealth' fighters.

8.5.1. If the Kilrathi have cloaked cruise missiles, why don't they just
make cloaked "kamikaze" fighters with torpedoes strapped to their
hull?
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First off, it needs to be understood that torpedoes aren't just big
explosives; during an active lock, the torpedo adjusts to the target's
phase shields so that it can cause much more damage than a conventional
missile hitting the shields (this was covered in the WC2 manual). If you
want a torpedo to do its job, it _needs_ to be locked on the target,
whether you've launched it or it's strapped to the bottom of your hull.
Simply attaching some torps to your fighter craft and running into a
capship won't accomplish much of anything.

As explained by Captain Eisen, the the Confederation uses the designation
"Skipper" to refer to cloaked missiles that must "skip" in and out of cloak
to re-establish target lock. As has been established in other WC games,
Kilrathi cloaking technology does not allow a missile to lock from inside a
cloaking field. Thus, even if directed by a pilot directly to its target,
the torpedo itself would not be able to penetrate a capship's phase shields

without decloaking to acquire a lock.

Another possibility is that the interference works the other way around --
that the locking signal a Skipper maintains somehow interferes with
Kilrathi cloaking technology. If this is this case, a torpedo locking
signal used in the vicinity of a larger cloaking field might make the cloak
become unstable, rather than the missile lock.

Remember that in WC2, the Strakha stealth fighters always had to de-cloak
before launching missiles at you. Assuming Kilrathi stealth technology
hasn't had any major breakthroughs in the past two years (and there are no
indications that it has), this supports either of the two theories
presented above.
 
8.5.1. If the Kilrathi have cloaked cruise missiles, why don't they just
make cloaked "kamikaze" fighters with torpedoes strapped to their hull?



Thanks a good point. You would think eventually they would end up trying to use those. I guess its somthing Origon never caught on too.
 
well Origin was concerned about the money, not the game's relation to the WC universe
 
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