Which should be the single only source of information taken into consideration as far as adding extra stuff to a game that tries to be 'Privateer improved' goes.6and7eighths said:
Dyret said:We cant even be sure what we see on the comm-screen is actually a steltek and not som logo thingie like the capship transmissions in WCP/SO...
Far be it from me to suggest that concept art upon which final in-game content is based should have any bearing at all. Didn't we already have this discussion about Perry's hangar bay just a few weeks ago?Eder said:Which should be the single only source of information taken into consideration as far as adding extra stuff to a game that tries to be 'Privateer improved' goes.
Your inclination *against* making things up consists of *assuming* that something which one of the Priv docs says is an orange is actually an apple instead?6and7eighths said:Whether it's a Steltek or a miscelaneous alien black marketeer, it was obviously important enough at some stage of development to warrant multiple pieces of art depicting it. I'd assume it's the former, or was a candidate to be so at some point, but that's just my natural inclination against making things up right out of the blue to fill gaps.
Hehe... well, your sarcasm meter looks like it's way off indeed - personally, I'd always take anything Burrows says with a grain of salt.6and7eighths said:My only point was that it's consistant with what little we do know (that being Burrows' referring to the Steltek scout as a bug, admittedly flimsy)...
Whether it's a Steltek or a miscelaneous alien black marketeer, it was obviously important enough at some stage of development to warrant multiple pieces of art depicting it. I'd assume it's the former, or was a candidate to be so at some point, but that's just my natural inclination against making things up right out of the blue to fill gaps. It could be a Double Helix for all I know, and that would probably work just as well.
(I really hoped that Prophecy WOULD be against the Stelteks, for the record... oh well).
Someone might have found a Steltek drone factory, tried to reactivate it, and lost control of it. (I like this second one better, because then someone would have to go try to find the REAL stelteks to get their help in clean up the mess).
by the way: due to a bug that I can't be bothered to fix without adding a lot of special clauses, a direct hit from a Phase Transit Cannon will blow up the steltek drone even when it's supposed to be invincible.
spiritplumber said:And yeah, it's very much a close plot to Privateer. This said, what if you had someone (dunno, the player's rival maybe) gain control of a drone, or a group of drones? Some guy who wants to cut off a few systems from the rest of the universe and make his own little empire in there?