frostytheplebe
Seventh Part of the Seal
Ok, so we haven't really had a good in-game thread in a little while. So I thought I'd start up my old gripes again as they seemed to be pretty popular. Today I'm going to gripe about the basic Missles we all know and love... or in some cases, we just know.
1. Javelin HS
Pros:
... I'll get back to you.
Cons:
For a missile that takes locking on time, this thing loses its lock way too easily. #1 you have to be directly on your enemies tail to even get a lock in the first place. So if the enemy turns, forget it, and once it loses a lock, it can go after you or a wingman.
How to evade: Move your joystick to the left... seriously thats it, list lazily to the left or right and that should throw it off.
How to use: Don't if you can. With a moving target, make sure you are close, really close, which makes it worthless against anything with a turret.
2. Imrec
Pros:
It doesn't lose sight of it's target until it runs out of fuel so no FF casualties.
Cons:
It's a little sluggish locking on.
How to Evade: Go evasive and hit your afterburners. I personally love when I have one of these on my tail and turn around, head straight at an enemy until, and then pull away at the last second. BAM!!!
How to use: Try not to be too close to anything with a turret, it can blow up in your face quite literally causing blindness for a split second.
3. IFF
Pros:
Love this missile. Fire and forget.
Cons:
Well... it goes after the closest target, which is not always the one you are chasing. I like to ditch these early in the battle to take care of a fighter screen.
How to Evade: Same as Imrec, but usually easier.
How to use: Wait until you have a lot of re blips on your screen... THEN LET LOOSE!
4.Dart DF
Pros:
No lock time.
Cons:
In some cases a bit slow and no guidence.
How to Evade: You know what, if you don't know how to evade a dumbfire, stop playing Wing Commander right now.
How to use: I know most people like to use these as secondary torpedos and sure you can... but it's more effective to use them against close fighters. Line it up, launch and KABOOM! Instant kill. Plus it impresses your wingmen.
5. Mace
Pros:
It's a nuke that can take out a shit load of enemy fighters or a capship.
Cons:
It can take you out just as easily.
How to Evade: Non- issue, usually they aren't used by wingmen. If they are... bend over, put your head between your legs and kiss your ass goodbye because you won't see it coming in time to do anything.
How to use: Timing is everything with these. Once you arrive at a nav point, target a group of enemy fighters and launch before they got a shot off. Once the missile is close enough, shoot it down. That should take out the enemy ships. Like I said, timing is everything, you launch too soon, all you get is a fireworks display. Too late, they shoot it down and it kills you. It's also good as a dumbfire torpedo.
Those are the basics. I'll post about the WC4/P ones later.
1. Javelin HS
Pros:
... I'll get back to you.
Cons:
For a missile that takes locking on time, this thing loses its lock way too easily. #1 you have to be directly on your enemies tail to even get a lock in the first place. So if the enemy turns, forget it, and once it loses a lock, it can go after you or a wingman.
How to evade: Move your joystick to the left... seriously thats it, list lazily to the left or right and that should throw it off.
How to use: Don't if you can. With a moving target, make sure you are close, really close, which makes it worthless against anything with a turret.
2. Imrec
Pros:
It doesn't lose sight of it's target until it runs out of fuel so no FF casualties.
Cons:
It's a little sluggish locking on.
How to Evade: Go evasive and hit your afterburners. I personally love when I have one of these on my tail and turn around, head straight at an enemy until, and then pull away at the last second. BAM!!!
How to use: Try not to be too close to anything with a turret, it can blow up in your face quite literally causing blindness for a split second.
3. IFF
Pros:
Love this missile. Fire and forget.
Cons:
Well... it goes after the closest target, which is not always the one you are chasing. I like to ditch these early in the battle to take care of a fighter screen.
How to Evade: Same as Imrec, but usually easier.
How to use: Wait until you have a lot of re blips on your screen... THEN LET LOOSE!
4.Dart DF
Pros:
No lock time.
Cons:
In some cases a bit slow and no guidence.
How to Evade: You know what, if you don't know how to evade a dumbfire, stop playing Wing Commander right now.
How to use: I know most people like to use these as secondary torpedos and sure you can... but it's more effective to use them against close fighters. Line it up, launch and KABOOM! Instant kill. Plus it impresses your wingmen.
5. Mace
Pros:
It's a nuke that can take out a shit load of enemy fighters or a capship.
Cons:
It can take you out just as easily.
How to Evade: Non- issue, usually they aren't used by wingmen. If they are... bend over, put your head between your legs and kiss your ass goodbye because you won't see it coming in time to do anything.
How to use: Timing is everything with these. Once you arrive at a nav point, target a group of enemy fighters and launch before they got a shot off. Once the missile is close enough, shoot it down. That should take out the enemy ships. Like I said, timing is everything, you launch too soon, all you get is a fireworks display. Too late, they shoot it down and it kills you. It's also good as a dumbfire torpedo.
Those are the basics. I'll post about the WC4/P ones later.