FS2 WC Mod

Let's not start another "That space-sim sucks!" argument, shall we?

Now having said that...
:p

I'm a fan of both series, personally. My biggest impression was that the Freespace games seemed to be more frenetic. The guns fire much faster, there's a lot more going on on-screen (especially in an FS2 cap ship assault, with flak bursts and anti-fighter beams going off all around you), and you've got a lot more flashing lights and whistles on your HUD (the missile threat indicator takes up a good chunk of that). Even the mission design works around this principle. Instead of having brief interludes of autopilot as you travel from waypoint to waypoint, each mission takes place at a single location, usually with constant hordes of enemies. The only "mission" that has travelling from one place to another is the Journey to Altair mission in the first game that is actually broken up into three seperate missions (one extended mission for the pilot - three missions for the game).
Just for the record, probably my scariest moment in a space-sim is from FS2.
"Dive, dive, dive! Hit your afterburners!"
"Well, it'll be fifteen minutes until you can change your flightsuit."

WC has a somewhat slower pacing to it. Your guns fire slower, they take a lot longer to recharge, fuel needs to be conserved (usually not an issue, but I sometimes find myself watching the fuel gauge and conserving the burners), and you carry fewer missiles. It tends to make for somewhat longer dogfights as you try and maintain a good position while waiting for your guns to charge enough for another round of fire. On the other hand, WC often avoids one of the most annoying things about FS, which is the "infinite waves of enemies" philosophy that is encountered all to often in FS. While some WC missions (usually against carriers) will have wave after wave after wave of fighters appear each time you kill off the previous wave, they are somewhat uncommon, and usually based around a target that carries fighters. FS, in comparison, often seems to live or die by that philosophy as both escort missions and strike missions seem to devolve into a contest of endurance, with one wave after another appearing in space until the target is destroyed or jumped out.

Both games have their own philosophies.
 
Originally posted by Pedro




Have you ONLY played Prophecy or something?!

Have you NOT played Freespace?
The Freespace guns keep up a rapid stream of fire, hold a lot more charges than the WC guns, and recharge much faster than the WC guns.
That's without playing around with the default power allocations.
 
As LOAF said... like privateer 2? or the stream weapons in WCIII and WCIV such as lasers and tachyon?

/me looks at junior and waves the Kilrathi Saga, a copy of Wing Commander IV DVD, an old PC and Privateer 2 Deluxe and an old joystick and utters in a commanding voice....

PLAY!
 
Originally posted by Pedro
As LOAF said... like privateer 2? or the stream weapons in WCIII and WCIV such as lasers and tachyon?

/me looks at junior and waves the Kilrathi Saga, a copy of Wing Commander IV DVD, an old PC and Privateer 2 Deluxe and an old joystick and utters in a commanding voice....

PLAY!

*flaps his toothless gums*

In MY day, we didn't HAVE this KS silliness! We used floppy discs to install our games, and thought the sound card was the coolest invention since sliced bread!
And we liked it!
We loved it!
Hallelujah!

:p

Seriously, the weapons in FS fire faster, more sustained bursts. SOME of the (lighter) weapons in WC keep up a pretty quick RoF, but they don't recharge any faster than even the heavier FS weapons do.
The only obvious exception to this would be those WC weapons that use ammo since there is no energy recharge to worry about.

And I'm going to have to dodge the WCIV charge. That's the only "core" game that I don't own and haven't played from start to finish. So if there's something in there, then I stand corrected.
As for Privateer 2, that game seems to have an entirely different philosophy when it comes to weapons design, ship interaction, etc..., so I would argue that it doesn't apply to this discussion.

And after reflection, I suppose I should add that there's nothing to prevent you from taking your ship in Privateer, sticking in the biggest reactor money can buy, and being careful with the weapons loadout. That would give you a fairly strong RoF with sustained firing, as well.
 
Note that its also a LOT harder to hit things in Freespace or FS2... when I get back from classes im going to bust out FS2 demo and WC4 (the two "hardest to hit" of the respective series) and make sure my memory serves me correctly.
 
Firstly accuracy is a thing of the past in FS, and if you get your adrenaline rush from firing mindlessly with oversized bolts into space then by all means be my guest but I would never call the tachyon one of the lighter weapons and it fired fast as hell :D

Anyway I think theres something in this bit here that might set LOAF off... I'm a little on the fence on this one but since WCIII and IV made my point for me I don't need it but just incase *cough* anyone missed this....

As for Privateer 2, that game seems to have an entirely different philosophy when it comes to weapons design, ship interaction, etc..., so I would argue that it doesn't apply to this discussion.

Dang he didn't actually try and claim it wasn't from the same universe ;) Still it IS a wing commander game and as such how can you exclude it, do you just get to pick which games you feel are appropriate to backing up your case and then throw out the ones that contradict you on the grounds that its not what you want to hear? ;)
 
Originally posted by Pedro
Firstly accuracy is a thing of the past in FS, and if you get your adrenaline rush from firing mindlessly with oversized bolts into space then by all means be my guest but I would never call the tachyon one of the lighter weapons and it fired fast as hell :D

I'm guessing that the accuracy thing is because of Chernikov's comment. I haven't got a clue why you're bringing up adrenaline rushes. I know I certainly never mentioned either one of them.

Originally posted by Pedro
Dang he didn't actually try and claim it wasn't from the same universe. Still it IS a wing commander game and as such how can you exclude it, do you just get to pick which games you feel are appropriate to backing up your case and then throw out the ones that contradict you on the grounds that its not what you want to hear?

Great.
So now you're hoping I put my foot in my mouth during a technical dispute, and get in trouble with the rest of the list over a continuity issue...

:rolleyes:

Privateer 2 has an entirely different design philosophy when compared to the rest of Wing Commander. The only real connections are the name and the devs, and the name only comes because of the prior game. I was arguing about basic design philophies which are evident in Wing Commander and Freespace. While Privateer 1 does share that philosophy, Privateer 2 throws it out the window. If Privateer 2 had looked and played like Star Raiders, would you get uptight if I had claimed that Star Raiders design philosophy had little in common with Wing Commander?
At any rate, I didn't mention Privateer, I mentioned Wing Commander. If it doesn't have the WC or the FS names on it, then it has no real bearing on my comments (despite the fact that Privateer is set in the WC continuity).
 
Originally posted by junior
Privateer 2 has an entirely different design philosophy when compared to the rest of Wing Commander

Explain further this point, please...
 
Yes please do :cool:

But really you're backing Freespaces combat engine, sure the sequel had good effects, but a controllable, enjoyable engine? Nope, fast paced maybe... but Wing Commander had variety there was a WIDE RANGE of projectiles and energy weapons many were fast firing many slow so how can you have a "general design philosophy" when one of the things that made WC great was variety.
 
Originally posted by Pedro
Yes please do :cool:

But really you're backing Freespaces combat engine, sure the sequel had good effects, but a controllable, enjoyable engine? Nope, fast paced maybe... but Wing Commander had variety there was a WIDE RANGE of projectiles and energy weapons many were fast firing many slow so how can you have a "general design philosophy" when one of the things that made WC great was variety.
This would be something that we disagree on. I don't feel that just because WC had more weapons (really? I wouldn't say so) it made it better. In fact, in FS, you could have weapons which were good against shields, good against hulls, or moderate against both. (The Circe and Maxim spring to mind, they had a definate purpose) WC had more 'specialized' weapons. (such as the Leech laser)

Anyhow, as they say, different strokes....... Personally, I prefer FS because of features like FRED, easy modibility, kickass capship fights..... But that's not to say I dislike WC by any amount.

Edit: And you can add lots of new stuff through modding, you should see some of the stuff that has been done.
 
Both ganes are good, In fac, for me, most o the Space Sim games a good

the WC series haves a ood and Strong Story and direfente ending dependinf on you preformance, it got Longer dogfight and wayponits

the FS Series haves fast spped action Battle, Imprecive Capship battle Fx, good Story, but lack of interaction with the Story

Privateer Series are one of the best Space RPG I have Ever play

Tachion is a goos RPG, similar to Privatter, but with less freedom

StarLancer is good, real good, Some ppl hate it just because microsoft got involver on the game, but The Story is good, and i a matter of fac I think is the most reallistic Story, I sse it like the begining of the Space Wars, I happens before Wc FS, of any pther Space sim game

I really want to see FreeLancer, Jumpgate and other Space sim games

BTW, Cound someone tellme if this game calles BANG!! GUMSHIP ELITE is really a goor game to pay 20 buck for it, i onlo have 19 missions, is the first time I douth to buy a Space game.
 
You all missed one WC/FS2 point: FS2 is waaaaaaaaay more flexible . it has Multiplay and lets you make your own missions and campaigns. Plus its quite MOD frindly, you can bring other universes to it, something that all others are unable to offer fully (neither WCP or starlancer allow beam weapons or mission editing)

What FS2 lacked was carisma. Story line was much better and fun with WC games. Had FS2 the same Holliwood involvence it would be better. Another thing that I liked in WC better: High speed dogfights. FS2 ships are very slow.
I hated starlancer because it looks like a bump car game. Ugly cap ships and missiles that were little more than unguided rockets.
I always enjoyed those short range-high speed chases with my wingman at my side, both of us (or the whole wing) firing missiles and often down quite a few fighters in seconds. Death would also be unexpected and happened if you make a small mitsake. Thts how it should be.
 
This would be something that we disagree on. I don't feel that just because WC had more weapons (really? I wouldn't say so) it made it better.


No this is NOT what I'm saying, what I am saying is the weapons had more variety, not that there were more (FS weapons looked different, acted the same) and TBH I don't think that effects gameplay.

Edit: And you can add lots of new stuff through modding, you should see some of the stuff that has been done.

You're talking to a Wing Commander Prophecy modder here, we've got new space backgrounds, ships, stats, missions, CIC rooms, implemented passwords, cutscenes. It took us a long time to get the tools but they are right there now, missions aren't even the thing holding us up now, more things like voice overs.


Anyhow, as they say, different strokes....... Personally, I prefer FS because of features like FRED, easy modibility, kickass capship fights

easy mobility?! As for Kickass capship fights did you even play Wing Commander 2?!


EDIT: I hope Quarto doesn't see this, he'll go insane if someone tells him the modding hes been doing is impossible ;)
 
Originally posted by Pedro

EDIT: I hope Quarto doesn't see this, he'll go insane if someone tells him the modding hes been doing is impossible ;)

I don't hink he will be mad, I think he will fell more pround of his work, just think this

"WOW a WC MOD baces on WCSO, that is something hard, this team rock, that make the imposible stuff seem real ez" said ppl a

"yeah that's true thay shoud be poud, I wish I can make something like that" Said ppl b

"Let's MOD a WC game in the Tachion Engien" Said ppl a

"WHAT??????!!!!!!!!1, there in't any tool for that" Said ppl b kind of scare

"well if the WC UE team fineded some tool too MOD WCSO we can kind some for Tachion........ bla bla bla"

See, you all will be remmemberred
 
Originally posted by Pedro
You're talking to a Wing Commander Prophecy modder here, we've got new space backgrounds, ships, stats, missions, CIC rooms, implemented passwords, cutscenes. It took us a long time to get the tools but they are right there now, missions aren't even the thing holding us up now, more things like voice overs.
And you're talking to a FS2 modder here, where all the same stuff can be done, and has been for a while now.

Probably the biggest hangup on making new ships for FS is that all the conversion programs are written to go through TrueSpace. Ugh. Makes life difficult on someone who doesn't use TS.

But if you guys have new prophecy stuff, I'd be glad to try it out. Just have to wait until I got back home, that's all. ;)
 
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