Agreed on that. I think in such cases you always have to take the one which makes more sense or what sounds better and doesn't stand in harsh contrast to what you see.
Hmmm. Not to turn on an ally, but I’m curious to know how “eight” wins out over “seven” under those standards.
It sounds like you’d normally give graphics the benefit of any doubt.
Thus, I'd never say the Hellcat V in WC3 has Lasers and Ions because VS says so (although VS might be describing a different variant) since it is clear from the game that she [has] Neutrons and Ions. . . . I don't take the shield strength from the [WC 1] manual but the one which is indicated in the ships (4 cm for the Hornet, 6/5 cm for the Scimitar, 7 cm for the Raptor and 8/7.5cm for the Rapier) since it makes more sense I think (the Rapier is supposed to have the toughest shields e.g.) . . .
So because of what you see in the cockpits of the few particular fighters you fly during the games, you’re prepared to conclude that that is “the rule” for Hellcat Vs, Hornets, Scimitars, Rapiers, and Raptors in the WC universe?
More importantly, how can you so easily dismiss VS given that it exists in the WC universe as much as do those neutron guns? Do you also dismiss the “in-universe” statement in the KS manual that the neutron gun was retired in 2668? And what about the cockpit graphics in the WC1 manual (in the game section) for the Hornet and Rapier that are consistent with their printed shield specs? (And I note that the one for the Raptor doesn’t appear to be consistent with either the specs or the game.) What about the same shield specs for the Rapier set forth in the
Confederation Handbook?
It seems you’re proposing to do a lot of damage to the credibility of the various manuals and books just for the sake of a few select graphics in the games that may well have, like your comment about variants, less drastic explanations. I don’t think we need or should approach canon as some sort of zero-sum exercise.
. . .and they are the actual values used by the game IIRC.
If by this you mean the game code, then that would entail, for example, that the scales and the details depicted for various ships should be accepted without question. Code written to render the graphics practical or to make
the playing of the game more challenging, less difficult, or simply “enjoyable” should not dictate canon.