Well the asteroid collision damage was broken. I've just fixed it.I though that Pounce was "gone gone gone baby gone". At speed 4 (~400kps) that sounds pretty reasonable. I did blew myself more than a couple of time going that speed into a (WC) asteroid field. I know that all this work is specifically for WCTO, but it would be extra super if it was a little more "open". Like, possible port to Hard Vacuum, Full Thrust or any other table top space system. Maybe when it's done, right? Cheers,
2EP: Out of curiosity, did you register me giving Beta's orders to tail Left Claw twice? The number of remaining transmissions as of this post is two, the number of ships still expecting orders is three, which is why I ask.
Yeah, the fatal error kept it down, but the real problem was the first line. If it can't find the index, that means it can't find the ship, without the ship, there is no class to initialize, and without the class, the ship movement function is out of context.3 CP: Put my orders in at 10:50 PM CDT. Getting these messages at 10:55 CDT; still getting them at 11:05 CDT:
Notice: Undefined index: 6448 in /home/agespast/www/www/avacar/phase5/move_phase_engine.php on line 47
Notice: Trying to get property of non-object in /home/agespast/www/www/avacar/phase5/move_phase_engine.php on line 51
Notice: Trying to get property of non-object in /home/agespast/www/www/avacar/phase5/move_phase_engine.php on line 51
Notice: Trying to get property of non-object in /home/agespast/www/www/avacar/phase5/move_phase_engine.php on line 51
Notice: Trying to get property of non-object in /home/agespast/www/www/avacar/phase5/move_phase_engine.php on line 51
Fatal error: Call to undefined method stdClass::move() in /home/agespast/www/www/avacar/phase5/move_phase_engine.php on line 105
That fatal error message looks a tad on the serious side...like the game can't find one of its modules.
I've noticed that when you 'reopen' the orders window, it acts odd too. Some of this is probably because of the changes I had to make to get the flak fire to work. I haven't found a good work-around yet. I'll see if I can deal with it.Just ordered Pounce to fire at Delta (out of range and with 2 asteroids in direct line of sight). Interesting, because the first time I opened the order menu, the only option was Snarl for non-reserved fire shots. The second time the option to fire opened with all objects in the map. I chose Delta, 'cause it's in direct line, but out of LOS.
Cheers,
That is troublesome. We'll have to keep watching for this, see if we can find a pattern. Perhaps it is also related to the changes to the orders window. Did you close/reopen before actually sending in the order?Noted something when I put in my orders for Beta. Though the game registered the receipt of transmission (moving the number of remaining transmissions to three), Beta still appeared on the list of craft that the game was waiting on. It was only after I logged out and reloaded the game that Beta was moved off that list. I wonder if that's what happened in Turn 2, if I accidentally reissued orders; I'll look to see if it happens again in the next phase. This is something that the game has not been doing up to this point.
But Gamma still shouldn't have been hit thrice. Gonna look into it now (finally) along with the flak. I'll hit both of those for sure right now, I'm not sure I want to dive into the order window weirdness, since that's a lot deeper and a lot more annoying to debug.Ah. You're right...a check is supposed to be made for leaving, entering and moving through a field. So the others were done correctly.
Okay, I think I've got a fix in place for this issue, but I'll need it to be tested. I don't know if this is at all related to the other order window weirdness (of double submitting orders), but I suspect it is not.Just ordered Pounce to fire at Delta (out of range and with 2 asteroids in direct line of sight). Interesting, because the first time I opened the order menu, the only option was Snarl for non-reserved fire shots. The second time the option to fire opened with all objects in the map. I chose Delta, 'cause it's in direct line, but out of LOS.
Cheers,
It may or may not be correct. Skanks just reported the same thing, and I just witnessed it on Scratch. When you have no orders, the orders window usually has text that says something like "You have no orders". Instead they are coming up 100% blank. I need to figure out why. I also don't yet know if this is an EP-only bug, or one that affects all phases. I was doing my work earlier primarily on the combat phase, and I thought I had it working. Meanwhile both games are now seeing the same issue, and both are on the EP, so I'm suspecting that it is at least functioning properly in CP, but perhaps not in EP (or MP?). More as it develops.3EP: Game thinks Beta needs to do something, but it's giving me no options in the orders window. I actually think that's correct, but...