Originally posted by LeHah
But we understand you well enough to know you're bad at making a point in an arguement.
The very fact that you suggest that I am trying to make a point, or participating in an argument shows that you do not understand me at all.
When I joined this thread, the topic was related to the realism of the Wing Commander games, and by association space sims in general. This is a topic that interests me, so at that time I made a point which has not since been challenged: The only realistic space sims are things like Orbiter and MSSS which simulate real world space flight. No combat space sim can be called realistic, although they often contain aspects that can be evaluated against our understanding of real physics and real politics and real modern-day military procedure. The Wing Commander games are somewhere in the middle of this notional "realism scale", with games like IWar and Terminus nearer the top, and simple shooters like Rogue Squadron nearer the bottom.
The other half of my point (which also has not been challenged) is that the Wing Commander games met their design goals with respect to balancing fun and realism. The WC games were not intended to be hyper realistic or hyper detailed simulations of how somebody thought space combat would actually work. They were intended to give the player the feeling of being the hero in a Saturday matinee space adventure, and in this they succeed admirably.
While I was making that point, I included an offhand parenthetical remark that I felt that Prophecy didn't quite live up to the standard set by the previous WC games. This is a sub-topic which doesn't particularly interest me, and which I don't really want to discuss. However, when Frosty asked me to clarify my statement, I tried to do so in order to be polite. At the same time, I thought I made it clear that this was only my opinion and that I was not trying to convince anyone that my opinion was any more valid than theirs.
To me, arguing about why I liked Prophecy more or less than WC3:HOTT is tantamount to arguing about why blue and not purple is my favorite color. I don't have any specific reason for liking blue better than purple, and I'm not trying to convince anyone else that they should prefer blue to purple or green. I don't even understand why someone would care about my preferences, nor why anyone would expect me to provide a rationalization for an emotional state of mind.
If anyone would still like to discuss realism in space simulations or in Wing Commander, I would be happy to participate. If not, I have already said more than I ever intended to say on these other topics. So you may enjoy discussing them without the discordant intrusion of my input.
Good day to you, sir.