TCSTigersClaw
Greek Special Forces B' Company "Naoussa" 2007-200
mmmmmm......Let me think about that
maybe the *closest* thing to a space sim is the MS Space Simulator
Explain.Originally posted by milo
OK, Prophecy was more of a near miss, but it was fun too.
Originally posted by Ghost
Me too,but maybe the *closest* thing to a space sim is the MS Space Simulator.
...are pretty much the same as the audio in WC4 (Dolby stereo, 16-bit, 22050Hz) AFAIK, unless you have the DVD version.Originally posted by Filler
The audio in the cutscenes...
Originally posted by Frosty
Explain.
Terminus. It had it's faults (many) but it was full-Newtonian. And it was HARD. But oh so rewarding.
You think it was a mistake. Many people (and not just the tiny number who visit this CZ) felt this was a good thing, that III and IV, especially IV, had far too much FMV in them. That the Prophecy FMV didn't result in the highest quality is not the fault of the design team.Originally posted by milo
I seem to remember reading that the WC/P team wanted to "return to the roots" of the WC series... I think that was a mistake.
Then I would think it most fortunate that Prophecy was not a movie, but a game.Originally posted by milo
As a movie, I found Prophecy lacking.
If I lived in some horrible place where movie tickets cost me eight dollars, I'd feel ripped off every time I went to the movies.Had I paid eight bucks to watch the movie in a theater, I would have felt ripped off.
It was a lot more than just having a story that made WC different. In any case, you shouldn't need gigs of FMV to make the story interesting.It was the feeling of being part of an interesting story that separated Wing Commander from its imitators.
Hmmmm....rather describes my (and many others') impressions of how the WC Movie fleshed itself out.... Glad I waited till it came out on video, and picked THAT up at a flea market for $3...Originally posted by milo
As a movie, I found Prophecy lacking. The story, characterizations, acting, direction, script, all felt substandard. Had I paid eight bucks to watch the movie in a theater, I would have felt ripped off. I didn't believe in any of the characters, so what happened to them in the story didn't make any difference to me.
Yeah, you saved a whole $3.50, you're a friggin' bargain-fiend if ever there was one.Originally posted by Preacher
Glad I waited till it came out on video, and picked THAT up at a flea market for $3...
Why pay $6.50 for a turd when you can pay only $3.00?Originally posted by Frosty
Yeah, you saved a whole $3.50, you're a friggin' bargain-fiend if ever there was one.
Originally posted by Frosty
It was a lot more than just having a story that made WC different.
In any case, you shouldn't need gigs of FMV to make the story interesting.
Originally posted by milo
Now, I could spend a lot of time picking apart individual performances, pointing out directorial gaffes, and identifying story and script problems. But I don't expect that it would convince you that my opinion is somehow valid and that yours isn't. And I don't even want to convince you of that because it isn't true. I'm only telling you all this because you asked for an explanation.
Originally posted by TC
But WC3 and 4, as well as Privateer 2 are full of directorial gaffes, and story and script problems... what makes them different?
That comment is funny since it's dumb. I contend that you'd say the same thing about any WC you didn't direct yourself.Originally posted by Marcml30
Why pay $6.50 for a turd when you can pay only $3.00?
So an eight-dollar ticket to WC is a ripoff to you, but paying fifty for a game and then completing only five or six missions isn't?Originally posted by milo
And I haven't finished any of them (nothing against WC, with my schedule I rarely have time to play more than about five or six missions of any game I buy).
Originally posted by Frosty
So an eight-dollar ticket to WC is a ripoff to you, but paying fifty for a game and then completing only five or six missions isn't?