The following is another example for extracting the random male faces, which includes facial features and a few uniforms. We start by extracting the files from a tree file: Priv1ToolsCmd.exe untree GAMEFLOW.TRE Next we unmake an interchange file since it contains the palette we need: Priv1ToolsCmd.exe unmake DATA\OPTIONS\FACES.IFF /t:Interchange Next we convert the palette file into an image for use later when unmaking the shapes: Priv1ToolsCmd.exe unpalette FACES000.PAL Next we extract the packets from a pack file since it contains the shapes we need: Priv1ToolsCmd.exe unpack DATA\OPTIONS\RANDMALE.PAK This step is optional, we rename the packets to indicate they are shape files: rename RANDMALE.PAK-Packet0??.PCK RANDMALE.PAK-Packet0??.SHP Finally, we convert the shapes into images: Priv1ToolsCmd.exe unshape RANDMALE.PAK-Packet0??.SHP /p:FACES000.PAL.PNG A bit weird to look at that disembodied head without ears.