Wing Commander Saga Klavs Ship Pack

Discussion in 'Fan Projects & Editing' started by crazycanuck, Mar 30, 2017.

  1. crazycanuck

    crazycanuck Ensign

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    I didn't have any plans initially. But, if that's something people want I can give it a try. It's easy enough to make the Kilrathi ships flyable. Though the secondary weapons are set to AI only. There might be a way to modify that but I haven't learned how weapons tables work yet.

    The rough release plan is as follows:

    v2.0 Kilrathi capships in and the big turrets on the Bengal fixed.

    v2.5 All fighter models upgraded to higher polys.

    v3.0 Custom HUD gauges/icons and POSSIBLY 3D cockpits.

    After that I might take a look at the weapon problem. As always any advice or feedback is always appreciated :)
     
    Last edited by a moderator: May 24, 2018
  2. ShadowArm

    ShadowArm Master Chief Petty Officer

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    as long as i see a F-103 excalibur cockpit, i'll be happy
     
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  3. crazycanuck

    crazycanuck Ensign

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    Snakeir is in!

    I re-purposed parts of the Fralthi to make new turrets that go better with Klavs' ship designs. I will retrofit them to the Dorkir and the Ralari prior to release. Snakeir.jpg
     
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  4. Klavs81

    Klavs81 Rear Admiral

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    Awesome! Are they the Academy-style round-y ones? So excited! :)
     
  5. ShadowArm

    ShadowArm Master Chief Petty Officer

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    Im going to bug you even there if you don't finish up this!

    its great!
     
  6. crazycanuck

    crazycanuck Ensign

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    Basically they look like this:
    Turret.jpg
    No need to worry. If I can no longer work on this project I will make everything public so others can continue it.
     
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  7. L.I.F.

    L.I.F. Rear Admiral

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    I might be interested in new turrets for the HWRM mod, BTW.
     
  8. crazycanuck

    crazycanuck Ensign

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  9. L.I.F.

    L.I.F. Rear Admiral

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  10. crazycanuck

    crazycanuck Ensign

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    Fralthi done! Fralthi.jpg
     
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  11. Klavs81

    Klavs81 Rear Admiral

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    Oh man,, I've been wanting to plant a torpedo on the bow of that thing since I built it! Lovely work mate, THANK YOU!
     
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  12. crazycanuck

    crazycanuck Ensign

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    Got the Sivar in with working proton accelerator cannon. I can't get the beam sounds working. Any ideas on how to fix them would be great.

    Next I have to add the turrets.

    On the bright side I figured out how to override the default weapons table so I fixed the pilum model on the Rapier. I should also be able to make the Kilrathi missiles available on player ships and make them flyable. I will probably work on that for v2.5. Sivar.jpg
     
  13. crazycanuck

    crazycanuck Ensign

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    Last edited by a moderator: May 24, 2018
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  14. Klavs81

    Klavs81 Rear Admiral

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    Amazing! Can't wait to try her out!
     
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  15. crazycanuck

    crazycanuck Ensign

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  16. crazycanuck

    crazycanuck Ensign

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    In my quest to get 3D cockpits working I asked for help on the Hard Light forums. To get the cockpits working I have switched the project over to using Wing Commander Saga Open (WCSO). It allows Wing Commander Saga (WCS) to work with newer builds of Free Space Open (FSO). The guys on the forums there have been very helpful in fixing up WCSO to work with minimal problems and have been very good answering my many questions as I learn how to do things in FSO far beyond my original intentions. The bad news is this has taken a lot of time. The good news is that I have managed to get the Free Space Open Cockpit mod to work with WCSO. I am currently updating all the gauges to work with my ships. The Hornet and Scimitar are done. After the Rapier and Raptor are done I will make shield icons for all the ships. After that I will work on the custom 3D cockpits to work with Klavs' models. It will take a bit of time to do all this. I will try to post some WIP screenshots when I have something new.
     
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  17. ShadowArm

    ShadowArm Master Chief Petty Officer

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    Last edited: Jun 8, 2017
  18. crazycanuck

    crazycanuck Ensign

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    WCSO was put on the backburner due to lack of interest. Some of the fine folks on the HardLight Forums have been graciously fixing it up for me to use.

    I now have found a relatively quick workflow to make decent shield icons for my custom ships. I currently have shield icons made for all the Terran fighters. Once I finish making all the shield icons there are a few bugs I would like to see if I can fix. At that point I will release the next version with WCSO and all the ship and weapon icons updated. I hope to have everything finished by next month (no promises).

    After that I will start on 3D cockpits!

    I'm having difficulty taking screenshots in fullscreen mode. Once I solve that problem I will hopefully be able to post them to the forum.
     
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  19. ShadowArm

    ShadowArm Master Chief Petty Officer

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    Use Bandicam, i use mostly because its a pain in the ass to find the screenshot folder 4 some games

    also since i cant post on hard light, ask them about SweetFX openGL and D3D implementation on FSO
     
  20. crazycanuck

    crazycanuck Ensign

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    Thanks, I'll give Bandicam a try.

    Small update:

    I wasn't happy with the way the shield icons were turning out so I had to redo them. The good news is I'm much more satisfied with how they are turning out now. I have caught up with where I was. I have three fighters left to do then all the cap ships. Hopefully I should have a new release out sometime next month.
     
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