crazycanuck
1st Lieutenant
Nice.
Are you planning making the Kilrathi flyable as well? Some missions from the Kilrathi's pov during the WC1 era would certainly be interesting.
Aginor was working on a Kilrathi Mod for Saga called "Sivar's Hand"
https://www.wcnews.com/chatzone/threads/sivars-hand-kilrathi-mod-for-wing-commander-saga.27774/
He also made some Kilrathi HUD concepts:
https://www.wcnews.com/chatzone/threads/kilrathi-hud-concepts.26091/#post-375800
Perhabs it would be a good idea to get in touch with him and maybe ask if he's willing to share some of his assets which may be useful for having flyable WC1 Kilrathi fighters.![]()
I didn't have any plans initially. But, if that's something people want I can give it a try. It's easy enough to make the Kilrathi ships flyable. Though the secondary weapons are set to AI only. There might be a way to modify that but I haven't learned how weapons tables work yet.
The rough release plan is as follows:
v2.0 Kilrathi capships in and the big turrets on the Bengal fixed.
v2.5 All fighter models upgraded to higher polys.
v3.0 Custom HUD gauges/icons and POSSIBLY 3D cockpits.
After that I might take a look at the weapon problem. As always any advice or feedback is always appreciated

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