But it's a Windows tool already, and last I checked, it works fine on modern systems. No need for a wrapper .If I may dream for a moment. Several years ago the WCNews team got the MED tool that Origin used to create the Prothecy/SO games. I think it would be awesome if a windows wrapper could be placed around it and all your updates could be added to it as well. That we fans could create new WC games with your new updated glorious features. Just a thought.
At least I assume that meant the X-axis and not the Y.The openings for the engine "intakes" had shield doors that opened and closed; most of the other renders were done with the doors closed. It would have been a cool effect in any cinematics we would do - that, and the fact that the engines were to have rotated around the axis of the ship, allowing it to corkscrew...
At last, my lead sled!MUPdate time! Firstly, I'd like to thank everyone who's helped out on the project thus far (you know who you are!!!). Getting a Runner Up honor is awesome! So thanks again and also thanks to the community for the encouragement!
I'm back with more model updates. I'm rounding out the last of the "legacy" Confed ships with the HF-66 Thunderbolt VII. Here are some Blender renders. I'll post more shots post-conversion. For the paint, I chose the WC4 version with some modifications: I liked Sean Murphy's lightning bolt nose art, and I also used the more traditional shark mouth paint on the Excalibur; but I felt that it needed a Confed roundrel on it as the original doesn't, so I borrowed a bit from the WC3 texture. And speaking of, when I get some time I'll add the other schemes so soon you can have your Thunderbolt in "Heart-of-the-Tiger" Grape and Spicy Piratical Cinnamon.
View attachment 8436 View attachment 8432 View attachment 8433 View attachment 8434
Thanks! You share some of the credit as well my friend.Congratulations on the Fan Project of The Year Runner Up award!
I think you need to consider what the Thunderbolt in its current iteration is actually designed to fight against, which is... not Nephilim . It may well be that the Thunderbolt variant we see in SO carries inferior weapons to the one we saw in WC3, because it's basically a cheaper, reserve fighter. So, no, I wouldn't change it for Secret Ops.The original Tbolt also had a mass driver turret instead of a laser turret, while giving it a rear-mounted pair of dust cannon seems excessive (not to mention terribly deadly), I was thinking of changing it to a pair of Ion guns instead. It's closer to the stopping power of the mass driver, and it will increase survivability against the Nephilim. Any objections?
I'm going to have to disagree with that assumption.I think you need to consider what the Thunderbolt in its current iteration is actually designed to fight against, which is... not Nephilim . It may well be that the Thunderbolt variant we see in SO carries inferior weapons to the one we saw in WC3, because it's basically a cheaper, reserve fighter. So, no, I wouldn't change it for Secret Ops.
Actually the Valiant LT would have to be pretty small, considering the Panther can carry one in its internal missile magazine, and it's about 15m if I remember correctly. Though I don't disagree that Confed would randomly make a half-sized Tbolt makes no real sense. Instead it would make sense that existing Thuds are retired to second line duty. Especially when they have Shrikes and Devastators as their front-line bombers, and you can throw torps on Panthers and Vampires.I just can't see a smaller T-Bolt carrying a torpedo either
Disagreement retracted.Yes, exactly - I was only referring to the laser .