It continued on long after the 2000s RTS golden age. They doubled down in 2007 with the "Battlecast" streaming TV show in 2007: https://www.wcnews.com/news/2007/08/20 Then there were C&C3 and RA3 in 2007-2008 that should have prevented the C&C4 monstrosity which came out in 2010. Then they went on to do the browser based Tiberium Alliances thing in 2012 and were working on Generals 2 (which I would have actually liked to see finished) as late as 2013. Until that point, the series was amazingly bulletproof for fifteen years past prime Wing Commander development at EA.No, I think this refers to the choices EA made in the 2000s. Although, jokes aside, rebooting Command & Conquer must surely have always seemed like a far better choice, given that space sims were out of fashion, while RTS games continued to sell.
Seems to be a persistent problem in the industry. Everyone wants to be super casual and accessible and yet the next big eSports. It kinda makes their decision to axe Generals stranger, since it had the potential from what I've heard about the beta. They did the same thing with Dawngate, but that was probably the safer decision considering what has happened to every other MOBA trying to be the next big thing, as much as I loved that game.You just can't make a good game when you keep flipping from one idea to another. They couldn't even make up their minds if they wanted to make a traditional story-based RTS, or a multiplayer-oriented one.