OK I have now recieved the Rules Set from the Original New Age Game!
Again if anyones interested I need 5 Peeps to help me play it!
First of all Dont panic These are teh Expanded Rule sets 100% Complete however since this is a Variation on the Game the WC Game will be Simplified and expanded as new things happen:
But have a Read anyway!!
New Age Rules
The following is the list of regulations that you will be expected follow when playing the game, as well as the rules of the game.
You and your EmpireAs the overall head of your empire, you command its fleet, economic, diplomatic, and intelligence operations. You are, or represent the commander-in-chief of your empire.
You and other EmpireAs the head of an external power, you may only affect other Players' empires through a few means, some of which include attacking the empire, sending intelligence agents into it, and negotiating with it's Head of Government (the Player)
Note: The term Empire is used throughout these rules, you may call your empire whatever you wish, within the rules.
You Shall:
Direct your empire's fleet as you see fit.
Perform diplomatic functions as you see fit.
Perform trade as you see fit.
Direct the construction efforts in your empire.
Direct exploration outside your empire.
Direct colonization of previous explored planets.
Direct intelligence operations in other empires.
Direct counter-intelligence operations in your empire.
Direct what research your empire shall undergo.
You Shall Not:
Treat other Players and/or the moderators in a rude and/or derogatory fashion.
Attempt to edit your own messages after you have posted it.
Attempt to create unduly unrealistic situations. (Includes the usage of Q and the Borg)
Note: The above will be explained in more detail later.
Use profane or obscene language.
Attempt, aid, abet, counsel, or commit any such action on the Server, that is prohibited under English Law, and United States Federal Law.
Creating your EmpireThe process of creating your empire is somewhat complex, and will be explained in detail shortly. However, I would like to go over a few key points first;
You may only be in one of former five Alpha or Beta Quadrant empires.
These empires were the
Klingon Empire,
Romulan Star Empire,
Ferengi Alliance,
Cardassian Union,
United Federation of Planets.
This is approximately five years after the end of Deep Space Nine, and a year after an assault by the Borg on all the major races, destroying the homeworlds before being driven back. As a result, the former Empires have fallen apart into small warring regions.
Selecting Your Territory;You may select the location of your empire from the following list;
Cardassian Space
Federation Space
Ferengi Space
Klingon Space
Romulan Space
Once you have done so, you must pick the composition of your populance. This will determine the bonuses your empire has. You must pick your populance from the following populations:
Cardassian
Federation (includes Humans, Vulcans, etc)
Ferengi
Klingon
Romulan
You must pick your populance so that it matches your location.
You will be allowed 1 billion citizens in your empire. The races you pick must represent at least 25% of your populance. Therefore, you cannot pick 50% Federation, 30% Romulan, and 20% Cardassian. But you can pick 50% Federation, 25% Romulan, 25% Cardassian. Below are the bonuses each empire gets, as well as its starting ship allotment.
When you pick your ships from the list at The Omega Project, you may not choose Negh'Vars, Sovereigns, Defiants, or Intrepids. You may only pick ships from a race if at least 25% of your population is from that race. If you are a multi-race empire, you get the lowest MC among all the empires which are represented with at least 25% of your population. Romulan players get all ROMU ship designs, Federation players get all FEDE ship designs, Ferengi players get all FERE ship designs, Klingon players get all KLIG ship designs, Cardassian players get all CARD ship designs.
Alright, once the game begins, the following rules will be in effect;
1) There will be ABSOLUTELY NO EDITING OF ANY POSTS AT ALL! NONE! Anyone editing posts will be penalized to some extent, depending on what he did.
2) Whoever posts something first posts what happens IF he has the authority to post on that subject. So, in example, Person1 can't make a post saying that Person2's ships exploded or anything. This does not apply to secret actions, you must instead email the secret action to me at
reseviora@sympatico.ca
None of the above applies to me, of course. Q'Res can also post random events and the like.
3) Not a rule, but you should know that I will not sell my knowledge of secret actions.
4)10 Day Rule (thanks Q'Res);
-Once a player joins, he/she may not be attacked for 10 days. If a player quits, any new player has rights to the old player's empire for 10 days. After that, it's fair game.
5)Vacationing;
If you expect to be too busy to play the game, you can ask me to put you in vacation mode. Typically this means that some force field has sprung up around your empire and your ships have been returned to your empire. Time also flows slower in your space, at about 2/3rd of the rate. You must vacation for a minimum of three days.
NOTE: IC: President Lawrence invites all nations to join the Galactic Council. The Council will be a governing body that will discuss the current events in the galaxy, set basic rules for war and combat and hopefully promote galactic peace. The council will not be allowed to interfere with the internal and external affairs of a member.
OOC: Kinda like UN.
EXAMPLES OF HOW TO FORM AN EMPIRE:
After the major powers started breaking up the small, but unified Bajoran people decided it was their turn to rule the stars. They stretched out, taking hold in not only their native Bajor system, but the Denorias system, and another neighboring system.
Our population is approximately
87% Bajoran
6% Terran
5% Cardassian
2% Ferengi
Our fleet is comprised of:
4 Centaur
2 Akira
2 Galor
1 Keldon
1 Constitution
There will be absolutely NO usage of Doomsday devices, like the Trilithium torpedo in Generations, or anything that will destroy or severly damage a planet.
Right now, you get the following amounts in taxes;
10000 Cardie, Romulan, Klingon only empires
11000 federation / x empire
12000 federation only empire
20000 Ferengi empire
Trade income right now is;
Romulan only empires 1400
Cardie empires 1800
Klingon empires 1600
Fed empires 2600
Ferengi empires 4000
Additionally, whenever you declare a secret action, empires have a chance of discovering it with their intelligence agencies. My intel agency is the Tal Shiar, so I know everything that's going on. Which rationalizes the fact that as a moderator I'll know these things anyway. On that note, I will be playing until we have everything fully organized, at which point I'll go to full moderating.
Romulans;
-30% Trade Income
+30% Research
+50% Intelligence
+60% Counter-Intelligence
+10% Ground Combat
Begin with 450 MC worth of ships.
Federation;
+20% Tax Income
+30% Trade Income
+50% Research
-20% Ground Combat
+20% Population Growth
Begin with 300 MC worth of ship
Ferengi;
+100% Tax Income
+100% Trade Income
-30% Counter-Intelligence
-50% Ground Combat
+20% Productivity
Begin with 300 MC worth of ship
Cardassians;
-10% Trade Income
-10% Research
+20% Intelligence
+10% Counter-Intelligence
+30% Ground-Combat
+50% Productivity
Begin with 300 MC worth of ship
Klingons;
-20% Trade Income
-20% Research
-30% Intelligence
+10% Counter-Intelligence
+100% Ground-Combat
Begin with 400 MC worth of ship
Oh, and for the special buildings, each empire gets one. To get one, you can tell me what it is APPROXIMATELY supposed to do. I'll either tell you exactly what it does, or in case of an intel buildings, roughly what kind of effect it has, or, if your idea is not suitable, I'll send you back to the drawing board.
Task Force : 3 ships
Strike Force : 3 Task Forces = 9 ships
Battle Group : 3 Strike Forces = 9 Task Forces = 27 ships
Battle Fleet : 3 Battle Groups = 9 Strike Forces = 27 Task Forces = 81 ships
You can have less then the amount required, but never more.
For example, 8 D'Deridex warbirds would be 1 Strike Force, and 3 Task Forces.
1) There will be ABSOLUTELY NO EDITING OF ANY POSTS AT ALL! NONE! Anyone editing posts will be penalized to some extent, depending on what he did.
2) Whoever posts something first posts what happens IF he has the authority to post on that subject. So, in example, Person1 can't make a post saying that Person2's ships exploded or anything. This does not apply to secret actions, you must instead email the secret action to me at
nw-secret@trekgaming.com
None of the above applies to me, of course. Q'Res can also post random events and the like.
3) Not a rule, but you should know that I will not sell my knowledge of secret actions.
4)10 Day Rule (thanks Q'Res);
-Once a player joins, he/she may not be attacked for 10 days. If a player quits, any new player has rights to the old player's empire for 10 days. After that, it's fair game.
5)Vacationing;
If you expect to be too busy to play the game, you can ask me to put you in vacation mode. Typically this means that some force field has sprung up around your empire and your ships have been returned to your empire. Time also flows slower in your space, at about 2/3rd of the rate. You must vacation for a minimum of three days.
I don't have set rules made up for the concepts covered in the topic yet, and this is all preliminary (so feel free to cut it up as you see fit), but in order to salvage any ships, you will need at least a cruiser level ship to do so. A Defiant simply does not have the capabilities to mount a salvage operation on its own, nor does it have the space inside the ship.
In order to negoitate with other 'minor' races in the sectors you explore, you must also have a cruiser-level ship there. As before, nothing smaller than a cruiser will have the diplomatic facilities required to undertake negoitation. Once you have met a race with your cruiser though, you can negoitate with it via subspace communication.
I had a look at Admiral O's idea about the empire bias, so here's some preliminary stats. You may NOT switch between them.
Ship Stats are Based in the ship stats list whch I am currently Modifying to Wing Commander they will follow if interest appears.
"T"