explain. If you mean not having planets visible from other nav points.. well that would be problematic. VS is 3d, unlike privateer (duh) and to make them not visible, we'd have to increase the distances beyond what they were in privateer, or shrink the planets. Of course they are already way too tiny compared to a ship, but I'd like them to at least be bigger than a paradigm hehe.hurleybird said:I would return the view distance of the original privateer.
in what way? Lower the distance at which it detects things? It's already been lowerd quite a bit from when you could see ships across the system hehe. The range is still larger than the original though.Try to mimick the the nav map from the original, as well as better emulate the way the privateer radar's worked.
People requested that they be added. The devs then act as the tie breaker, I like them They are currently a lot smaller than they were in 008, hopefully they are less intrusive (they are closer to the size of the various background images of celestial bodies from the original). Anyway, An agricultural world without a sun would be somewhat ridiculousAlso, i would remove the suns.