What caused the TCS Concordia's destruction

What caused the TCS Concordia's destruction

  • surprise attack by Strakha fighters

    Votes: 7 30.4%
  • Skipper missiles

    Votes: 2 8.7%
  • Shok'lars attack

    Votes: 1 4.3%
  • Battle damage plus old age

    Votes: 10 43.5%
  • Other (please state)

    Votes: 3 13.0%

  • Total voters
    23
  • Poll closed .
It was a overload in the ship's backup power grid that spread to the port-side hydraulic lines. Naturally when those lines are exposed to any sort of spark it ingnites the fluids inside and boom- the entire port-side engine assembly goes up in flames.....

I could do this all day... :)
 
It was a overload in the ship's backup power grid that spread to the port-side hydraulic lines. Naturally when those lines are exposed to any sort of spark it ingnites the fluids inside and boom- the entire port-side engine assembly goes up in flames...

I thought what happened was that in some makeship repairs, they didn't pay any attention to the wire placement, and when they tried to make a sharp turn two bare wires crossed thus shorting out almost all systems and the planets gravity pulled them in, and they happened to land in the water.
 
I seem to recall that the in-story explaination was that it was ambushed by a pair of Fralthi (or was it Fralathra?)?
 
There are missions against two Fralthra (two A's), but those are separate from backstory surrounding the Concordia's destruction.
 
We all have seen - it were the Strakhas who killed the Claw.
It is a WC1 era - capships have no phase shields - so ten Strakhas launching two IR's each - did kill old poor Claw easily.

And when attacking Concordia in WC2(or WC3) - why wouldn't they carry a torpedoes?
An Epee can carry it, so why Strakha can't?

In WC3 it is even easier - phase shields are gone again - so capship can be killed with IR's again. Just launch more of missiles, and you will have a BIG BOOM.

IMHO
 
We all have seen - it were the Strakhas who killed the Claw.
It is a WC1 era - capships have no phase shields - so ten Strakhas launching two IR's each - did kill old poor Claw easily.

And when attacking Concordia in WC2(or WC3) - why wouldn't they carry a torpedoes?
An Epee can carry it, so why Strakha can't?

In WC3 it is even easier - phase shields are gone again - so capship can be killed with IR's again. Just launch more of missiles, and you will have a BIG BOOM.

IMHO

Phase shields aren't ever "gone" they are instead circumvented by gun/missile tech finding ways to defeat them easier.

Torpedoes in WC3/4 still pass right through shields and do hull damage, but we can also batter down the shields using guns and missiles and eventually start doing hull damage. It's like flying through the carrier or dreadnaught, you are inside the shields so you are doing direct hull damage.
 
Phase shields aren't ever "gone" they are instead circumvented by gun/missile tech finding ways to defeat them easier.

Torpedoes in WC3/4 still pass right through shields and do hull damage, but we can also batter down the shields using guns and missiles and eventually start doing hull damage. It's like flying through the carrier or dreadnaught, you are inside the shields so you are doing direct hull damage.

I always thought that since the ships present in WC3 were older that they simply didn't have phase shields, and had not been upgraded with them.

As for the Concordia... for some reason I always thought that the story went as follows:

The Concordia took three direct torpedo hits during the battle of Earth and was crippled. She was then brought in for repairs and refit, but due to the lack of resources, and the despirate situation Confed was in, they instead jury rigged, and bypassed what ever they could, and sent the Concordia out with very minimal repairs.

Due to her lack of stability, she was transfered to in-system patrols and backwater duty where she would be "safe." From there, she was attacked by two cruiser (or destroyers??). She fought bravely and managed to destroy one of her attackers, but in the end she took so much damage that she lost all stability, was unable to maintain orbit, and crashed into the sea on Vespus off the Minstrel coast. Where Blair found her after recovering from his injuries.
 
I always thought that since the ships present in WC3 were older that they simply didn't have phase shields, and had not been upgraded with them.

Nope. From Star*Soldier...

Thanks for your article on energy guns (Six Shooters, 2700/6)... but now I’m confused as hell about torpedoes. Who invented them and when?
Octavio Gourami
ogourami@sol.texas.university

Our resident historian answers this one:
“Both nations worked on torpedoes before the Terran-Kilrathi War, but the Empire was the first to deploy them (during the McAuliffe Ambush). Improvements in energy and explosives soon rendered them less effective, but they continued to see service on dedicated bombers until the proliferation of Advanced Phase Shielding. At that point, they again became an essential weapon for space warfare. Modern torpedoes are a hybrid technology, crossing classic m/am
shipkillers with civilian grade Proton bombs.”

As far as you should be concerned, all ships have phase shielding dating back for decades and decades prior to WC2. WC2's torpedo element is for the arrival of "Advanced Phase Shielding." Even still, gun technology continues to advance and by WC3, the thicker new advanced shielding can be battered down by modern guns. By Prophecy, shields are once again mostly impenetrable by anything but torps.. but we still see the Devastator with a powerful enough gun to beat through them. It is and has always been a constantly evolving cycle where guns and shield technology gets an edge on the other. Where we are in the cycle depends on whatever point suits the gameplay mechanics for a particular game, but from a continuity standpoint, all of these are phase shields.

Now make sure you've got all that straight before you start digging into meson shields...
 
Has anyone said how they work? in the movie you had to drop your shields to fire, but later you didn't have to...

What's the word on that one?
 
Who knows- torps pass through shields, as do AMG's (at least with capships)- it would make sense that you wouldn't need to drop your shields to fire those.
 
So, should they work like torps?

A torps lock has to find out the way to defeat the shields to hit its target... does the ship use this to fire from within the shields?

It would be interesting to find out how they think you can fire from one side of the shields and prevent the enemy fire to get to you... I've seen this in bulletproof glass by the way
 
If it is possible for the shield-generating computer to open a small hole in the shield without dropping the shield entirely, then such openings could be created to fire through while enemies could not hope to reliably hit such a narrow and short-lived opening--think of the narrow slits that archers would shoot through when defending a castle.
 
If it is possible for the shield-generating computer to open a small hole in the shield without dropping the shield entirely, then such openings could be created to fire through while enemies could not hope to reliably hit such a narrow and short-lived opening--think of the narrow slits that archers would shoot through when defending a castle.

Oh.. I get it... :D

But it then becomes a problem if you take damage...
 
Well, if torps need lock time to detect the frequency they need to pass through shields, it would be logical that you would KNOW the frequency of your own shields and calibrate your torps accordingly :-p
 
The weapons themselves could be set up so that they could pass through the shields because they were "in phase" with the shields modulation. We know that it's possible through the use of IFF codes to pass harmlessly through shields (Marines during BoT). It then seems not too far fetched to think that the same could be done with weapons mounted on the respective ship.

Thoughts?
 
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