WCPedia - Progress Update

Bob McDob

Better Health Through Less Flavor
Here are some screenshots I took of the hardpoints on various player ships. I wish that the CZ had collapsible spoiler tags like some BBSes.

http://reckoning.solsector.net/Privateer2Ever/ships/dark_221.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_222.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_223.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_224.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_225.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_226.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_227.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_228.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_229.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_230.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_231.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_232.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_233.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_234.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_235.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_236.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_237.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_238.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_239.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_240.png
http://reckoning.solsector.net/Privateer2Ever/ships/dark_241.png
 

Bandit LOAF

Long Live the Confederation!
I've tried to transcribe the intro -- we could use more pairs of ears! I noted ??? where I really wasn't sure of a line--maybe a native British speaker would be better able:


1_S.TGV

CANERA COMM: Crius planet control, this is cargo 1-0-4-6 Canera. On plan and requesting ejection marker 1-1-5.

CRIUS: Very well, Canera. You are cleared for re-entry. Proceed to Mendra spaceport. Good day.

CANERA CAPTAIN: Who are those clowns?

???WOMAN: We're not at critical commence. We can't even manage to skip out.

CANERA CONN: So much for staying hypersonic. And we're too big for them to tractor in...

CANERA CAPTAIN: ... and keep us from bouncing. Range to Mendra?

CANERA COMM: Six hundred fifty.

CANERA CREWMAN: Hit it now!

CANERA COMM: Nothing left but altitude dials.
CANERA CAPTAIN: Launch all communications. Tell them to scramble all emergency equipment to Mendra. Nice try, Rog, nice try.

2_S.TGV

FREVEL: Ser Arris, if you can hear me, blink.

Excellent. I think our patient's coming

around, Douglas. You've been in an accident,

Ser. Your ship crashed while landing here on

Crius. Luckily you were in a cryopod at the

time so your injuries weren't extensive.

ARRIS: Accident? How?

FREVEL: We'll deal with that later. Our first

job is to get you back on your feet. You need

to stay with us for some rehab, it's plenty

of time.

ARRIS: Yeah, but I don't remember...

anything. What ship? What's happening?

FREVEL: The Canera, Ser Arris. We know that's

your name from your cryopod. It may take a

while for your memory to return. In the mean

time, just relax. Everything's going to be

fine.

--

COMPUTER: Exercise...

FREVEL: And how's Ser Arris this morning?

ARRIS: He's okay.

COMPUTER: Gyro session commencing.

ARRIS: I just wish he'd tell me who he was.

FREVEL: We'll get your memory back

eventually.

ARRIS: Do you treat all your patients as

though they were children, Dr. Frevel, or is

it just me?

FREVEL: I'm sorry. We find that people in

your condition usually appreciate a gentle

approach.

ARRIS: Yeah, well I'm not usual people.

FREVEL: No, I don't believe you are. We

wouldn't normally divulge this information to

patients but we did a record search on you

and it wasn't good.

ARRIS: Make my day. I'm a mass-murderer.

FREVEL: I wouldn't joke about that if I were

you. You could be almost anything. Prior to

two weeks ago, you don't exist. Either

someone's erased your records or else there

was an accident in your home planet's data

net.

ARRIS: My home planet. Geez, where is home?

Where's my family? Do I have a family? Am I

married? Do I have children? Who the hell am

I, Doctor Frevel?

FREVE: It'll come, Lev. This is all quite

normal with trauma sustained in cryo.

COMPUTER: Gyro ending.

ARRIS: Just how long was I in the icebox for?

???FREVEL: We're still working on that. But

you could afford to stay in one for the rest

of your life.

ARRIS: Meaning?

FREVEL: Meaning one thing that did come down

from your data check, your account. Only

registered about a week ago. You have an

exceptionally attractive credit rating, Ser

Arris.

COMPUTER: Gyro session commencing, please

stand clear.

???ARRIS: Otherwise there was no withdrawl

from the memory bank.

--

NURSE: Can I help you, Sers?

ASSASSIN #1: We're looking for Ser Lev Arris.

NURSE: He's in physio at the moment. Can I

ask who wants him?

ASSASSSIN #1: New Crius Examiner. We're here

to interview him about the Canera crash.

NURSE: His consultant would have to clear it

first.

ASSASSIN #2: Clear this, Mister Nurse.

NURSE: Argh!

ASSASSIN #1: You know something? I think I

could really get to enjoy this journalism

thing.

--

???FREVEL: Cryo-seceded memory loss may take

months to resolve itself. But when it does

some patients are a little disappointed. The

reality of someone's past often fails to

match up to what they'd imagined it might be.

ARRIS: Right now I'd settle for

disappointment.

FREVEL: You may have to. In time your memory

is likely to recover completely.

ARRIS: But how do I know that? How will I

ever be sure there's not one more nasty

little memory just waiting to jump me?

COMPUTER: Gyro session.ending.

--

ASSASSIN #3: Delightful. So clean. So

sterile.

ASSASSIN #4: Getting all hot and bothered,

huh?

ASSASSIN #3: I never get hot. Nor bothered.

RECEPTIONIST: Yes, Serras?

ASSASSIN #3: We're here to visit a man. I

mean, a friend who is a man. Ser Lev Arris.

???RECEPTIONIST: 5A, Serras. First line walk

on the left. Follow the... huh.

--

FREVEL: Try and take it easy for the time

being. If you overstress yourself it could

only prolong the problem.

ASSASSIN #5: Rear door locked. Autopilot

activate. Course two, go, go.
 

Silverain

Rear Admiral
Update:

Melissa Banks videos at Sinner's Inn -

95_S.TGV appears to be the default video;
96_S.TGV is triggered if you visit while the Louisa Phillips Cinematic Mission is active i.e. after the cinematic, the LP mission lingers as she appears in your next 3 missions;

Ongoing - confirming the 96 parameters, attempting to discover the triggers for 97&98_S.TGV.
 

Silverain

Rear Admiral
Update:

Melissa Banks videos at Sinner's Inn -

95_S.TGV appears to be the default video;
96_S.TGV is triggered if you visit while the Louisa Phillips Cinematic Mission is active i.e. after the cinematic, the LP mission lingers as she appears in your next 3 missions;

Ongoing - confirming the 96 parameters, attempting to discover the triggers for 97&98_S.TGV.

Update to my original information:

Melissa Banks videos at Sinner's Inn -

95_S.TGV appears to be the default video;
96_S.TGV is triggered if you visit after triggering the Louisa Phillips Cinematic Mission (immaterial whether completed, not completed, failed etc; just watch the cinematic;
 
Great effort! But... are there no subtitles in P2 at all? I thought I remember having subtitles in the game... I'm probably mistaken, though.
maybe you mistake it with the text that is shown when you have to make a plot choice and lev arris speaks this text.
Other than that there are no subtitles afaik. (though maybe there's a hidden key that can be set to have them)
 

Bandit LOAF

Long Live the Confederation!
I've added my attempt at CD2 to the transcription!

(And if anyone follows my Facebook, there was a funny exchange with J. Allen Brack about the intro there last night.)
 

Dundradal

Frog Blast the Vent Core!
I've added my attempt at CD2 to the transcription!

(And if anyone follows my Facebook, there was a funny exchange with J. Allen Brack about the intro there last night.)

Great stuff!

And yeah that was quite the revelation about the intro!
 
While working on the new privateer 2 editor "News section" (yes, editing the current news and the planet which is affected is possible now :D), i noticed that the ingame used text slightly differs from the text wcnews has posted here.

e.g. on the news "For the Ser About System... The Tweedle Buckham VacSuit Deluxe" it says ingame "feature improvements" while in the wcnews text "future improvements".

Can someone tell me from where wcnews has this text? Is it copied by hand or from an official source? Could it be that my P2 version isn't the latest, thus having some small differences?

Another question is, if wcpedia should have the ingame text or the wcnews text?

btw, attached are 2 news posts which explain why kappa labs was really abandoned and what happened to the aliens. :D
 

Attachments

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  • newsaliens.png
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Bandit LOAF

Long Live the Confederation!
Haha, great screenshots!

Those were all copied by hands long ago, which is why they are wrong sometimes. If you see differences make a note--I will compare them all once I can go through the news too.

I added the text for the rest of the movies to the temp script today!
 

AD

Finder of things, Doer of stuff
I finished giving the P2 script a once over. I managed to clear up a few lines but there's definitely a bunch of stuff that still could be clarified.

Also if anyone is looking for the P2 hacking posts I've put them in their own thread here so that discussion can continue in a more clear manner, and so that this one stays more or less about the WCpedia progress.
 
I just noticed in Mtextr.txt of the privateer 2 text files, that there is a ship named "Sulako". Can someone tell me where in the game this ship appears?
Since there is also a string "Aliens?" in the game (see planet name here), I somehow get the impression there might be a hidden mission with a reference to the movie Aliens.

Another strange thing is the string "Asteroid", which is one index above the string "Aliens?". I've never seen an Asteroid in the game.
 

Dundradal

Frog Blast the Vent Core!
Progress continues!

Privateer 2 contains its move towards completion. Recently, we've started creating weapon and equipment entries.

It's pretty amazing seeing all the P2 data uploaded. We've still got quite a bit to go, but I'm confident this month we will reach my goal of doubling WCPedia since its August 2010 size. With 5 months still to go until the CIC Birthday I'm hoping we can really smash my old goal.
 

AD

Finder of things, Doer of stuff
I have no idea if this is useful for the p2 entries or not but I'm pasting in the text that I found within the gameflow.IFF file. This is random stuff it seems... stuff that would show up while looking at the PAD inflight or something like that. But it also seems to have some pilot taunts.

YES
NO
LOW
MED
MEDIUM
HIGH
BUY
PAY
PURCHASE
SELL
NULL
NONE
EMPTY
DONE
END
NOW
ITEM
ACCEPT
DECLINE
NAME
DISABLED
ENABLED
ACTIVATE
DEACTIVATE
ACCEPTED
REJECTED
WITHDRAWN
ACHIEVED
MET
FAILED
OK
MALFUNCTION
ERROR
FAILURE
DAMAGE
DESTROYED
KILLED
COST
CREDITS
CREDIT
CREDS
CR
HIRE
VALUE
TOTAL
PROFIT
REWARD
%
STATUS
SYSTEM
REPAIR
BAY
BAYS
TONS
CAPACITY
SHIP
WINGMAN
CARGO
SHIP
ESCORT
SHIP
PIRATE
PLANETARY CONTROL
LOAD
SAVE
OPTIONS
KEYS
RECORD
MISSION
ARMOUR
COMMS
FLIGHT CONTROL
AFTERBURNERS
WEAPONS
SHIELDS
TARGETING
TARGET
NO TARGET
NO MISSILES
NO MINES
NO DECOYS
NO CURRENT
MISSIONS
MODULES
MISSILES
GUNS
MINES
DECOYS
SOFTWARE
HOTKEYS
NAVIGATION MAP
ELECTRONIC MAIL
ELECTRONIC DIARY
OPTION SCREEN
SCREEN
PAUSE
PLANETS
MOONS
NAV POINT
STATION
PATH
ROUTE
DESTINATION
POSITION
RANGE
OVER HEATING

INDUSTRIAL
MEDICAL
FOOD
HARDWARE
LUXURIES
ORES
BLACK MARKET

MAX SPEED
AGILITY
MOUNTS
STATUS
DIARY ENTRY
CARGO
EQUIPMENT
RATING
NUMBER OF KILLS
RATING
INVENTORY
SHIP INVENTORY
CARGO INVENTORY
SYSTEM STATUS
GAME OPTIONS
YOU HAVE NO SHIP
COMMODITY
QUANTITY
PRICE PAID
QUOTE
BACKGROUND
LEV IS DEAD
Player
Police
Kindred
C.I.S.
Pirate 1
Pirate 2
Pirate 3
Pirate 4
Neutral

Ship Initialising
POWER ON - INITIALISING MAIN AND SUB SYSTEMS
ENGINES PRE-FLIGHT CHECK
CONTROLS PRE-FLIGHT CHECK
APPLICATION FOR LIFT OFF SLOT TRANSMITTED
PROCESSING LOCAL CUSTOMS PROTOCOLS
SWITCHING TO OFF-PLANET FREQUENCY
PRESSURISATION COMPLETE
ACCELERATION COMPENSATORS IN
LIFT OFF SLOT ALLOCATED
RELEASING UMBILICAL
APPROACHING THRESHOLD
LIFT OFF INITIATED

HUD
Left View
Right View
Back View
Ship View
Target Track
Target View
Chase Cam
Fixed Cam
Cinematic Observer
View ID:
SPD:
RNG:
Extreme
Velocity
Afterburners

Drakkar
Danrik
Duress
Heretic
Faldari
Faldari Mk II
Freij
Freij Mk II
Straith
Velacia
Skecis
Skecis Mk II
Kalrechi
Aurora
Shaman
Karnenan
Jendevi
Icarus
Gea
Transit
Gea Mk II
Ogan
Ilia
Ilia Mk II
Monolith
Kindred Vendetta
Kindred Blade
Jincilla Skull
Jincilla Veldor
Jincilla Tacon
Jincilla Shuttle
Jincilla Cruiser
Kiowan Vector
Kiowan Leighat
Kiowan Krell
Kiowan Shuttle
Kiowan Cruiser
Chirichan Demon
Chirichan Heron
Chirichan Testmos
Chirichan Shuttle
Chirichan Cruiser
Papogod Tembler
Papogod Ecantona
Papogod Ashearer
Papogod Shuttle
Papogod Cruiser
Military Light
Military Medium
Military Heavy
Military Heavy
Military Destroyer
Military Carrier
Military Prototype
Military Dreadnaught
Military Transport
Lasertower
Satellite
Kronos' Ship
Unknown Ship
Radar Station
Space Lab 1
Space Lab 2
Storage Depot
Escape Pod
SpaceDude?
Mining Base
Prison Ship
Transport

Coolant Unit MkI
Coolant Unit MkII
Coolant Unit MkIII
Coolant Unit MkIV
Auto Repair Unit
Auto Repair Unit MkII
Afterburner Enhancer MkI
Afterburner Enhancer MkII
Afterburner Enhancer MkIII
Shield Generator Enhancer MkI
Shield Generator Enhancer MkII
Shield Generator Enhancer MkIII
BSE
BSE Mk II
Signal Filter
Warp Shield
Nuke'em
Hi-ex Mines
Proximity Mines
Viral Mines
Decoys MkI
Decoys MkII
Snipe Missile
Brute Missile
Brute Missile MkII
Python Missile
Disrupter Missile
Banshee Missile
Proximity Missile
Stingray Torpedo
Hellraiser Torpedo
Stream Laser
Stream Laser MkII
Volt Laser
Flux Beam
Flux Beam MkII
Mass Ion Cannon
Kraven MkIV Laser
Turret Mk I
Turret Mk II
Green
Novice
Apprentice
Average
Above Average
Reputable
Connoisseur
Righteous
Specialist
Ice Man
Privateer
NEXT
PREVIOUS
THRUST
/
BRAKE
VIEWS
SPECIAL FEATURES
COMMUNICATIONS
WINDOWS
EXTERNAL
SCREENS

X MATCH SPEED OF TARGET
TAB AFTERBURNER (HOLD)
+ INCREASE SPD
- DECREASE SPD
[ SET SPEED TO ZERO
] SET SPEED TO MAX
J JUMP
Q TARGET CLOSEST OBJECT TO CROSS HAIR
A SELECT NEXT TARGET
Z SELECT PREVIOUS TARGET
W SELECT NEAREST HOSTILE TARGET
S SELECT NEAREST FRIENDLY TARGET
E TOGGLE RADAR RANGE
ALT R TOGGLE RADAR TYPE
ALT T TARGETING OFF
SHIFT 1-9 STORE CURRENT TARGET TO THAT NUMBER (IF COMMS CLOSED)
1-9 RESTORE SAVED TARGET (IF COMMS CLOSED)
SPACEBAR FIRE GUNS
RETURN FIRE MISSILE
BACKSPACE DROP MINES
/ DECOYS
F TOGGLE FULL GUNS / NO GUNS
H SELECT WEAPON IN CURRENT WINDOW
N TOGGLE SELECTED WEAPON ON / OFF
F1 Front View F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 ZOOM IN ZOOM OUT
ALT B ACTIVATE BSE SYSTEM
O DISTRESS RECEIVER ON / OFF
ALT W ACTIVATE WARP SHIELD
ALT S DROP NUKE 'EM
T PICKUP PACKAGE
Y DROP PACKAGE
CHOOSE COMMS SIGNAL / QUESTION / RESPONSE
C COMMUNICATIONS
D DAMAGE
M MISSILES
G GUNS
B MINES AND DECOYS
ALT O GAME OPTIONS
ALT N
NAVMAP SEARCH ALT D
ALT H
ALT X EXIT TO DOS
EXIT

Plasteen
Brikcrete
Titan Alloys
Biopolys
Lumber
Cybernetic Limbs
Medi Kit
Blood
Synthi Skin
Optic Nerves
Grain
Fertilite
Fresh Water
Livestock
Synthi Meat
Solar Generators
Enviro Suits
Power Loaders
Atomic Chisel
Comms Unit
Bex Beer
Cerulean Gemstones
Fluffy Rodents
Sunflowers
Warp
Steroids
Rhodium
Platinum
Iridium
Cesium
Lythia
Nerve Toxins
Human Organs
Firearms
Brain Implants
Pleasure Borgs

Hermes
Crius
Anhur
Hades
Hephaestus
Bex
Janus IV
Karatikus
Terrel
Serca
Petra
Destinas
Corinthias
Desolia
Ostinia
Athos
Massanas
Leviatha
Navigation Map
Route
Length
Kappa Labs
SS:Curium
SS:Tersa
CS:Reva
CS:Dexros
CS:Lironas
CS:pletirat
ES:Corsas
ES:Stanton
ES:Sarama
ES:Ferix
RS:Felos
RS:Kaldon
RS:Craxath
RS:Bestinium
Kastagan
Draknor
System Jump 1a
System Jump 1b
System Jump 2a
System Jump 2b
System Jump 3a
System Jump 3b
System Jump 4a
System Jump 4b
System Jump 5a
System Jump 5b
System Jump 6a
System Jump 6b
Asteroid
Aliens?
Options Screen
Options
Calibrate Joystick
Calibrate Throttle J
oystick detected.
Joystick not detected.
Joystick enabled.
Joystick disabled.
Throttle detected.
Throttle not detected.
Throttle enabled.
Throttle disabled.
Joystick Calibration
Check your joystick is plugged then retry calibration.
Press 'x' to return to the option screen
Move the Joystick to all extremes until it centres when released.
The grey dot shows where the joystick is.
The yellow box is the centre zone for the joystick.
This will stabalize out as a box in the centre as the calibration gets more accurate.
Use '+' and '-' to adjust the centre zone size.
Dead Zone size
Throttle Calibration
Check your throttle is plugged then retry calibration
Move the Throttle to all extremes.
The grey dot shows where the throttle is.
The yellow box is the calibration quality for the throttle.

SAVE GAME
LOAD GAME
VIDEO TRANSITIONS
ANIMATED TRANSITIONS
GLOBAL SOUND ON
PLANET MUSIC
IN SPACE MUSIC
SPACE SOUND EFFECTS
BOOTH / PAD SOUND EFFECTS
COMPUTER SPEECH
ENGINE NOISE
HIGH DETAIL LEVEL
JOYSTICK FLIGHT CONTROL
JOYSTICK / THROTTLE FLIGHT CONTROL
MOUSE FLIGHT CONTROL
FLIGHT MODEL ORIENTATION

Kappa Labs
Moon
Repair
Dock
Cargo
Depot
Hardware
Dep
Super Station
Nav Point
System Jump
Explosion
Debris
Asteroid
Trigger
Camera
Customs
Sinners Inn
Hospital
Shernikov Medical
Supplies
Surgeons Blunder Bar
Taffin Reclamation
Shadow Play Bar
Interplanetary Aid
Lord Vonx's Apartment
Prison Pits
CIS Offices
Galactic Gourmet
Hotel
Rampant Robot Bar
Blessed Brew Bar
Museum of Hom
Hugo's Apartment
No Name Inn
Jan Mittor's House
Temesa Ames Apartment
SELECT A DESTINATION
PRESS EXIT TO TRAVEL OR SELECT ANOTHER DESTINATION
HIRE
FEE PER TRIP (CR):
BAYS REMAINING:
CAPACITY REMAINING (TONS):
TERMINATE SHIP HIRE AND SELL STOCK ?
NO CARGO SHIP HIRED
You Are Here
NEXT DIARY ENTRY
This element of the Darkening is under construction. Sorry.
You first need to buy a ship before you can take off.
Your cargo ship has no cargo onboard. Do you still want to hire it?
You cannot afford to hire your cargo ship. Do you want to return to Customs?
Jaren Xi
Hengist Magnusson
Lerissa du Voille
Leon J. Spudley
Pinet el-Susse
Eryl Barsteadly
Vicksen Aureola
Ignatius Furorum
Orpheus Jak
Perdies Cinquante
Delores Monk
Skungous Lazenby
Simpson Alopecia
Cook Liston
Sativa Iuste
Suttilis Paetas
Sturge Welppe
Iuvenil Clevis
'Guts' Nugget
Phungid Mykofyle
Brad Califaryan
Tallboy Rickardson
Norus Heggardly
Wendy Wellington
Delphinius Bruiser McDoozer
Space Station Control
No Lasers
Are you sure you want to Quit (Y/N)

Communicate With
No Comms Signals
No Entry Available
You are currently too busy to reliably accept any more missions. Try again when you have completed some of your current assignments.
What's your status
Form on my wing
Take out my target
Let's get going
Hold your position
Make out your will!
Straight out of flying school huh?
Stay still, it won't hurt!
Bug out! I won't tell anyone!
Ahh! The condemed man!
I can smell you from here!
Don't worry, I'll make it quick!
Ashes-to-ashes, dust-to-dust!
I'm gonna BBQ your ass!
You're History!
Come on tough guy!
Hey! This is past your bedtime!
Oh you're so tough!
Like a virgin on prom night!
Open Wide!
Any last requets?
Permission To Land
Permission To Dock
Cargo Pilot TYPE:
jumps
SAVING DATA
BOUNTY PAYMENT
NEW
GAME OVER
GAME SAVED
GAME NOT SAVED
Number of entries:

Privateer 2: The Darkening Game Development Team
3D Artist & Game Object Designer Chris Battson
3D Artist & Software / Hardware Engineer Dan 'Starsky' Blackstone
Interactive Graphic Designer Paul Chapman 'Stitch'
3D Artist & Game Object Designer Michael P. Cottam
Associate Game Designer Lawrence Doyle
3D Artist & Game Cbject Designer Nick 'Mushroom Head' Elms
3D Artist / Animator Mark Goldsworthy
Game Programmer Paul 'Yosser' Hughes
3D Programmer Brian 'Aqham' Marshall
Art Director Adam 'Headfirst' Medhurst
Artist / Designer Phillip Meller 'El Loco'
3D Artist & Game Object Designer John Miles
Game Programmer Anthony Stockton
Mission Design Audio Producer Chris Nichols
Audio Designer Nick Laviers
In-game & Title Music James Hannigan
Audio Dialogue Bill Lusty
Sound Effects & Interactive Audio Nick Laviers Chris Nicholls James Hannigan Adele Kellett Bill Lusty Ashley Richardson
 

AD

Finder of things, Doer of stuff
I have no idea if this is useful for the p2 entries or not but I'm pasting in the text that I found within the gameflow.IFF file. This is random stuff it seems... stuff that would show up while looking at the PAD inflight or something like that. But it also seems to have some pilot taunts.

Might as well add some of the text in a different part of Gameflow.iff. These are the text options that show up on planet screens as well as during the FMV choices:

Enter Booth
Enter Repair Booth
Enter Equipment Booth
Enter Commodity Booth
Leave Hermes
Leave Crius
Leave Anhur
Leave Hades
Leave Hephaestus
Leave Bex
Leave Janus IV
Leave Karatikus
Leave Terrel
Leave Serca
Leave Petra
Leave Destinas
Leave Conrinthias
Leave Desolia
Leave Ostinia
Leave Athos
Leave Massanas
Leave Leviatha
Leave Super Station
Leave Commodity Station
Leave Equipment Station
Leave Repair Station
Exit to Transit !
Booth is Out of Order - Try Later !

Talk to Joe the Bartender
Talk to Nelson Ramirez
Talk to Dimitri Avignoni
Talk to Mellisa Banks
Talk to Receptionist
Talk to Bill Maddox
Talk to Angus Santana
Talk to Bernice Barlow
Talk to Auntie Maria
Talk to Alberto Fossa
Talk to Reggie Brey
Talk to Uncle Kashumai
Talk to Xavier Shondi

Exit Sinners Inn
Exit Crius Hospital
Exit Shernikov Medical
Exit The Blessed Brew Bar
Exit The Museum of Hom
Exit The Surgeon's Blunder Bar
Exit The Shadowplay Bar
Exit Interplanetary Aid
Exit The Galactic Gourmet
Exit The Rampant Robot Bar

Sure why not ...
I think I'd better not Sounds illegal...

I don't like the sound of it
Maybe I can get a bargain...

I wonder if leaning on him a little would help ?
Maybe I should back off a little...

I'm going to have to lean on this babe
No point in getting pushy. Maybe I should wait around.

That was dumb - time to turn on the charm
That was dumb, time to grovel!

Offer him an Incentive...
Put the Muscle on him...

That was dumb... give him a break
I'm really gonna push this punk!

Why Not...
Better Give it a Miss...

Why Not? This guy's pretty much on the level.
Nah! That's not the way I like to do business.

Well why not? Money's money.
Nahh... I don't like this political stuff.

Taffin ? Well, okay, why not let him think that.
There's no point in lying to this guy...

Hmmm.... Sounds a little fishy!
Sounds like a good deal...

Nah! I don't think so...
In anything you have in mind... Yes!

I may just sit this one out.
7000 ??? For one Shithead! Sounds Fair!

This isn't a smart way to make a living.
Why Not? Why ask questions?

I Might as well
Nah! I want to drink and look at the artwork Well.....

Why Not?
Is This Legal?.... Forget It ! 
 

Storm

Spaceman
In the WCPedia Project, for Privateer 2 missions; the Ralph McCloud entry;
https://www.wcnews.com/wcpedia/Ralph_McCloud

It says:
Trigger
You won't see this mission before you've had Dmitri Avignoni crack the memory solid passcode in the main plot (see Mission O: Codbreaker).

I realize that this statement is in the Official Privateer 2 Strategy Guide. It might have been tied to the Main Plot pre-patched (prior to 17.0e).

I just completed the Ralph McCloud situation AFTER "Kappa Labs" (Main Plot) but BEFORE "Meet Hassan".

After playing this game many times since it was first released, I don't think that any of the additional cinematic missions are specifically tied to any Main Plot missions; although sometimes to GET additional missions when they have "stalled", it seems sometimes you have to advance the Main Plot a step or 2 (in addition to just flying around a lot and landing in a lot of places).

(EDIT)
I just noticed... in the WCPedia for this mission, it says "see Mission O: Codbreaker". Hehehe. I didn't know there was a mission whereby the player has to "break a cod". Looks kinda fishy, to me. Also; Dimitri versus Dmitri.
 
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Bob McDob

Better Health Through Less Flavor
I have no idea if this is useful for the p2 entries or not but I'm pasting in the text that I found within the gameflow.IFF file. This is random stuff it seems... stuff that would show up while looking at the PAD inflight or something like that. But it also seems to have some pilot taunts.

It's interesting to compare this with the earlier version.

https://www.wcnews.com/archives/texts/priv2/GTEXT.TXT

I'm surprised that they kept the "POLICE" and "LEV IS DEAD" text from the prerelease version... and that "The Murray-Thew Latchford Combo" wasn't. I guess that's "Mystery 1" and "Mystery 2" there.

I just noticed... in the WCPedia for this mission, it says "see Mission O: Codbreaker". Hehehe. I didn't know there was a mission whereby the player has to "break a cod". Looks kinda fishy, to me.

It's from the super-secret Leviatha prequel mission string.
 
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