OK, you remember when, last Thursday, I said I was going to take a look into texturing? Well, it seems that using czacen's old models and adding them a dozen or more hours of work recombining his textures and the Saga team's with 3DS Max can give interesting results. Right now, I'm having a bit of trouble getting the ship file to work in game (though I do get the final file, so it's just coding, thus not a big deal), but, well, I will let you people judge by yourself.
Here is the Border Worlds' HQ in the initial version of the mod:
Here is my Work In Progress (80 to 90 % done on the texturing front) version for the same HQ:
No change whatsoever to the 3D file, just some rough and pretty inefficient texturing work. Enjoy! Particularly you, @DefianceIndustries
, since it means I will most likely do the texturing job myself for things like the Black Lance HQ.