WC2 torpedo runs :(

They are like the May Flies that come up here in new england...they bastards swarm you and always seem to end up in your eye...
 
I remember playing WC2 for the first time, I didn't read the guide book and took on the Sartha head on....

It didn't take to long for me to have to start a new game.
 
You can front a Sartha . . . you just have to be clever about it. My best advice would be "Don't die".

My favorite WC2 missions of all time are where you tangle with five sartha on the way to niven, and then escort two ships on the way back . . . of course, some of you know why I like those missions so much :coy:
 
Like I said it was the first time playing the game, I thought they were just like salthi, I could take a blast or two while I ate them alive with my mass drivers. I didn't know they had nuetron guns.
 
Heh . . we all catch that nasty surprise . . unless we read the handbook. Either way, a good flyer can end a Sartha without too much trouble.
 
Gotta love it when when you finish off the last wave of fighters on a bombing mission only to find out that your targeting computer has been 100% damaged and you have no way to lock a torpedo.
 
Only the Drakhai can defeat the Drakhai! The best way to deal with the Sarthas at the end of WC2 is to sit on your afterburners while they chase after you. Just change your course slightly every couple seconds. This will allow you to avoid much of their fire while they accidentally shoot the hell out of eachother much the same way that your wingman will try to shoot through you to get to an enemy ship. I'm glad they fixed that problem for WC3.
 
McGruff said:
Gotta love it when when you finish off the last wave of fighters on a bombing mission only to find out that your targeting computer has been 100% damaged and you have no way to lock a torpedo.

Perhaps that's why confed developed the morning star! Maces don't require lock!
 
It's amazing at the actually lack of nuclear weapons that are used in WC (we get the mace in SO2 and WC4 and you read about them in the novels, especially FA where they are used against large groups of fighters) you'd think they'd use more anti-matter and nuke warheads in battle.
 
It's been mentioned several times that antimatter is very hard to produce - making antimatter torpedoes fairly rare.
 
Probably a bunch...confed said b4 the battle of earth that a anti-matter plant was destroyed on the moon because of an accident to find out that earth was the target, same thing the americans did at midway except it was a saltwater distiller or something or other...
 
Dundradal said:
Probably a bunch...confed said b4 the battle of earth that a anti-matter plant was destroyed on the moon because of an accident to find out that earth was the target, same thing the americans did at midway except it was a saltwater distiller or something or other...

Actually, that was a reference to the Midway ploy which revealed Midway as the target for a Japanese strike, as it notes in the novel itself - that antimatter plant never did get destroyed, at least not until the Kilrathi probably pasted it with the other dock and base facilities.

And we do see nukes in WC - though they're in the Maces, mostly, though some were used as bombardment weapons as in Fleet Action.
 
I would think that Nukes are standard issue, as if an expendable escort carrier such as the Tarawa has them, every carrier and fighter-carrying carrier should also carry at least a few.

Just one small question.

Why can't Maces have safety interlocks and such? The effects if one stray round hit a Mace underneath a fighter are disastrous, so why no arming interlock?

Was it because of Maniac's influence, or were they too cheap to put any in?

Also, aren't anti-matter weapons deadlier without the radiation hazard of standard nukes?

And can't the Kilrathi detect nukes (as shown in End Run)?
 
I don't think that there is any evidence that Maces lack the expected safety locks. Nukes are actually quite stable--it's HARD to make a nuke explode except by using specially-designed detonators since all the pieces of radioactive material have to get thrown against each other at exactly the same instant.

As for antimatter warheads, the problem is that if the electromagnetic field holding the antimatter isolated from all normal matter ever loses power and goes down for even an instant, it will detonate. That means that to even contemplate using antimatter outside of a controlled reactor (where the reactions generate the needed power constantly) means that you have to be absolutely certain that it will NEVER lose power, or you're dead.
 
Consequently, if you DO run across an antimatter torpedo or bomb, don't tap on it with your knuckles . . . or breathe too hard in its direction.
 
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