WC Science 101

Ok, Ok...So I messed up, it's not like I'm LOAF or somethin! :)

Whats the smallest capital ship known to carry fighters then? Modified or otherwise, I'm looking for the smallest capital ship possible to carry a squadron or two.
 
The smallest a ship can get that usually carries at least one squadron are probably destroyers. Maybe the Tarawa was smaller.
 
"sweeps hydrogen isotopes into their intakes, through a containment vessel and then into fuel cells. This hydrogen is then sent to the impulse engines -- where it's compressed via another electromagnetic field to create "hot fusion" -- the so-called matter/anti-matter powerplant."

Aha..I see..maybe I am too dumb but..erm..a Impulse Drive (which is for propelling a vessel) does compress its hydrogen..then making fusion (which is only possible with Deuterium and Triton, not normal Hydrogen) ..and then the entire thing is called Matter/Anti-Matter drive..aha..and..where..was the antimatter? I thought that's called Fusion reactor? And why is a A/AM reactor called Impulse Drive?
erm...
 
I have no idea how I expect to build my own ship if I can't even understand this simple question... :rolleyes:
 
Think you mean FF, TC.


Whats the normal escort for a carrier during war time circa
WC2-3?

Depends... a dreadnought like Concordia had a single destroyer as escort -- a Ranger class ship had a pair of destroyers and a cruiser... a fleet carrier like the Lexington formed the center of a large force of ships.

Also, was the Tarawa a "jeep carrier" like Forstchen keeps mentioning? What was her fighter compliment and what was the smallest fighter carrying craft in the WC games? I know the WCM Handbook mentions really small craft like the ConnCom carrying 8 fighters or something and I don't want to use the movie as reference (at least for this one).

Yes, the CVEs are "jeep carriers" -- the Tarawa-type carried 45 fighters. The smallest fighter-carrying ship is the Bonnie Heather, at 83 meters.

And how many Fleets are there in the Confederation? And how many commanding Admirals do we (re: LOAF) know of by name?

3rd Fleet - Sol Sector (Admiral Banbridge, Admiral Tolwyn, Admiral Petranova)
4th Fleet - Vega Sector
6th Fleet - Epsilon Sector
7th Fleet - Vega Sector (Admiral Long)
9th Fleet - Vega Sector
14th Fleet - Enigma Sector (Admiral Tolwyn)
 
It seemed to me that there weren't that many carriers available during the Kilrathi War, yet we seem to have a dozen or so fleets. When it was mention that Confed only had a certain number of carriers, I think of a relatively small fleet, and then we talk about fleets, and I think of a huge Confed armada. Well, there was the one built up at the end of WC3 (that was pretty much a last-ditch effort, wasn't it?) Oh well, now I'm confused.
 
The group at the end of WCIII was based around only two fleet carriers...

We only know of six Confed fleets -- which would make sense, given the limited number of carriers... there are *plenty* of light carriers and destroyers and such, which mostly make up task forces and RIF groups and whatnot.
 
Well, any idea why the big gaps between numbers? I mean, why doesn't there seem to be a 1st Fleet, for example?

Also, do we know anything about Admiral Terrell's command? I mean, does that also count as a fleet (albeit we don't know the number), or is it something else?
 
I find it strange that the carriers are assigned so few escorts - then again, Confed was pretty desperate back then...

([BTW, for reference, a WWII-era CVE can carry roughly 20 semi-modern fighters...then again, jets are far different...)
 
Your average fleet carrier has plenty of escorts -- Confed is not lacking destroyers... <G>

As for Terrell -- he probably *doesn't* command a fleet in the same sense as those listed below (given that his flag is a starbase, and the full name of those fleets are "Xth Battle Fleet"...).

There are certainly destroyer squadrons assigned to Gemini, though...
 
Yeah, what are the Paradigms?

Hmm...so, if I was a captain, would getting to command a destroyer be considered a worse command than getting to command a carrier? And what are the differences between the types of carrier (escort, fleet, light, heavy)?
 
Yeah -- commanding a carrier is a very illustrious position... a tin can, not so much.

The Paradigms are Confed's newest class of destroyer.
 
An Escort Carrier is a small ship with a reletively light fighter loadout that's *very* cheap to build. The first group of escort carriers were converted transports...

Fleet Carriers are the 'normal' ships -- they have a wing of fighters (three to four wings for the heavy fleet carriers, Midway and Vesuvius respectively). Fleet carriers have very little offensive weaponry, and are surrounded by fleets (hence the name).

Attack Carriers are fleet carriers with offensive weaponry.

Strike Carriers have the full fighter compliment of a fleet carrier, coupled with offensive capabilities and the ability to operate independantly.

Dreadnoughts have heavy offensive weaponry and a "superweapon" -- and almost always carry wings of fighters. (Behemoth is the exception).
 
Originally posted by Bandit LOAF
Your average fleet carrier has plenty of escorts -- Confed is not lacking destroyers...

But as for Destroyer captains... :)
 
Originally posted by PrinceThrakhath
"sweeps hydrogen isotopes into their intakes, through a containment vessel and then into fuel cells. This hydrogen is then sent to the impulse engines -- where it's compressed via another electromagnetic field to create "hot fusion" -- the so-called matter/anti-matter powerplant."

Aha..I see..maybe I am too dumb but..erm..a Impulse Drive (which is for propelling a vessel) does compress its hydrogen..then making fusion (which is only possible with Deuterium and Triton, not normal Hydrogen) ..and then the entire thing is called Matter/Anti-Matter drive..aha..and..where..was the antimatter? I thought that's called Fusion reactor? And why is a A/AM reactor called Impulse Drive?
erm...
Hot fusion uses Hydrogen isotopes to form Helium-3. In this process, both matter and anti-matter helium particles are formed. When these subsequently colide, they annihilate into pure energy, giving you two energy boosts, one from the fusion, the other from annihilation.
This is the exact process that powers the sun (in a nutshell).
I doubt hot fusion would be feasible in a starship though. The energy needs to get the thing started would be enormous since it can only work at some 15,000,000 Kelvin, meaning a ship would always need outside help starting it's reactor.
 
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